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Online
Game Interactivity Theory
Markus Friedl
With multiplayer games becoming ever more
important in the industry, more developers
(and authors) are exploring the
possibilities this offers. See if this
book covers the ground appropriately. |
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Game
Audio Programming
James Boer
One of very few books available to games
developers that focuses entirely on audio
programming. |
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Game
Design Perspectives
Edited By Francois Dominic Laramee
As games become more and more mainstream
entertainment, the design and planning of
a project becomes ever more important.
This book offers many ideas to help
improve the design process. |
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Learning
Visual Basic.Net Through Applications
Clayton E. Crooks II
Microsoft's .Net platform has been
available for quite a while now, but take
up in the multimedia/games industry has
been a bit slow. With DirectX9 just around
the corner, now could be the time to learn
a bit about VB7 / VB.Net |
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Java
Graphics Programming Library: Concepts To
Source Code
Oswald Campesato
A good reference book giving good all
round explanations and implementations of
2D graphics using the Java programming
language. |
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Real-Time
Rendering 2nd Edition
Tomas Akenine-Möller & Eric Haines
One of the definitive texts relating to
real-time graphics get an overhaul,
bringing it right up to present
developments in the field. |
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AI
Game Programming Wisdom
edited by Steve Rabin
A collection of more than 60 articles,
written by some of the most experienced
people in the industry, covering almost
every aspect of modern artificial
intelligence used in computer games. |
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Real-Time
Shading
Marc Olano, John C. Hart, Wolfgang
Heidrich, Michael McCool
A book covering, from a generalized view
point, recent advances in real-time
shading. One of the more interesting
features in Direct3D 8 and above. Focuses
mostly on pixel/texture shading rather
than geometry shaders. |
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Andrew
Glassner's Other Notebook: Further
Recreations in Computer Graphics
Andrew Glassner
A well presented book of notes that will
further your appreciation of computer
graphics and related algorithms/arts. |
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Game
Modeling Using Low Polygon Techniques
Chad and Eric Walker
A book dedicated to an essential skill for
all 3D real-time artists. |
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Mathematics
for 3D Game Programming & Computer
Graphics
Eric Lengyel
A good book covering the mathematical
algorithms and equations that make up even
the simplest 3D engine. |
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Game
Programming Gems 3
Edited by Dante Treglia
The third volume in this so far excellent
series looks to carry on where it left off
- more short, to the point, and very
useful 'gems' for intermediate/advanced
games developers. |
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Infinite
Game Universe: Level Design, Terrain, and
Sound
Guy W. Lecky-Thompson
The second part of this series exploring
the more advanced and abstract areas of
the title. |
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Infinite
Game Universe: Mathematical Techniques
Guy W. Lecky-Thompson
The first book in this series - looking at
how the more advanced (and traditionally not
game related) math can be applied to the
field. |
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Practical
Algorithms for 3D Computer Graphics
R. Stuart Ferguson
An archive of many useful algorithms for
dealing with common 3D graphics problems. |
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The
Geometry Toolbox For Graphics And Modeling
Gerald Farin & Dianne Hansford
An advanced text, heavy in math,
explaining many of the useful algorithms
and equations to deal with 3D and 2D
geometry. |
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Realistic
Ray Tracing
Peter Shirley
A great, if advanced, text on generating
ray-traced images. Very useful for
programming/developing advanced lighting
engines... |
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Real-Time
Rendering Tricks and Techniques in DirectX
Kelly Dempski
An excellent collection of brilliant and
useful code for advanced graphics
programmers. |
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Game
Programming All In One
Bruno Miguel Teixeira de Sousa
A good overview of all the main technical
areas involved in creating a complete
game. |
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The
Zen of Direct3D Game Programming
Peter Walsh
A stylish and entertaining tour of
Direct3D8 programming |
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Game
Design: The Art & Business of Creating
Games
Bob Bates
A good general overview of the
non-technical background surrounding the
creation of top-quality games. |
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Programming
Role Playing Games with DirectX
Jim Adams
Possibly the best technical manual for any
budding (or experienced) RPG programmer |
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Visual
Basic Game Programming with DirectX
Jonathon S. Harbour
A great book on VB game programming, that
really does the subject justice. |
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Isometric
Game Programming with DirectX 7.0
Ernest Pazera
The book to own/read if you're wanting to
use an isometric graphics engine in your
game. |
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Special
Effects Game Programming with DirectX
Mason McCuskey
An excellent book covering the more
advanced topics of DirectX8 game
programming |
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Beginning
Direct3D Game Programming
Wolfgang F. Engel and Amir Geva
A great resource for Direct3D programming. |
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DirectX8
and Visual Basic Development
Keith Sink
A general overview of DirectX8 for VB in
book form |
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Photoshop
6.0 in Depth
David Xenakis and Benjamin Levisay
An excellent book covering the industry
standard 2D graphics program. |
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3D
Studio Max R3 in Depth / 3DS Max 4 in
Depth
Rob Polevoi and Jon McFarland
A great resource if you need to learn how
to do 3D modeling using industry-
standard software (note: this is a joint
review of two separate books) |
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3D
Game Art f/x and Design
Luke Ahearn
A good book for those who need to brush-up
on their artistic skills, or need to learn
some new ones. |
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Game
Architecture and Design
Andrew Rollings and Dave Morris
An essential read for anyone looking to
seriously/properly manage their project
and/or team and to streamline the
development process |
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Game
Programming with Visual Basic
Clayton Walnum
A good book for beginner/intermediate VB
game developers just getting started /
wanting to start. |
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Game
Programming Gems Volume 2
Various Authors, Edited by Mark Deloura
Another excellent resource, continuing
along the path laid down by volume 1 |
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Game
Programming Gems Volume 1
Various Authors, Edited by Mark Deloura
An excellent resource for
intermediate-advanced game developers
looking for new tricks. |
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Tricks
of the Windows Game Programming Gurus'
Andre' LaMothe
A solid, all-round book on game
programming. |