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                               3D 
                                Studio Max R3 In Depth / 3DS Max 4 In Depth 
                                Author: Rob Polevoi 
                                ('Max3 in depth) / John McFarland and Rob Polevoi 
                                ('Max4 in depth) 
                                Publisher: Coriolis 
                                ISBN: 1-57610-432-x (Max3) / 1-57610-869-4 
                                (Max4)  
                                Purchasing (Max3 In Depth): [Amazon.Com] 
                                [Fatbrain.Com] 
                                - RRP US$49.99 
                                Purchasing 
                                (Max4 In Depth): [Amazon.Com] 
                                [Fatbrain.Com] 
                                - RRP US$59.99 
                                Reviewed: 28th October 2001 
                              Front 
                                Cover Shot: 
                              
                                
                              
                              Overview 
                              As 
                                almost anyone whos done even a little bit of 3D 
                                graphics will be aware, 3D modelling is not an 
                                easy thing to do, let alone master. The best programs 
                                for creating 3D models tend to be very expensive, 
                                and often require a degree just to create even 
                                the simplest of models. There are always free/shareware 
                                programs that do the same job, but they rarely 
                                offer the same feature set or power of the industry 
                                standard programs. 
                              3D 
                                Studio Max is one such program, I've been using 
                                it for simple things for quite a long time now, 
                                and have always been intimidated by the interface 
                                and feature set. There are litteraly 1000's of 
                                features that I have no idea how to use, or what 
                                I might want to use them for. Some people say 
                                that the visual studio programs have complicated 
                                interfaces, but I'd have to say that they are 
                                comparatively simple when put alongside 3D Studio 
                                Max. 
                              Therefore, 
                                I can definitely say that a good book on the program 
                                is not just useful, but essential. This is where 
                                "3D Studio Max R3 In Depth" and "3DS 
                                Max 4 In Depth" comes in. So why am I reviewing 
                                two books in the same review? well both books 
                                are on different versions of the same program, 
                                and both books follow a very similiar structure 
                                - therefore many of the points (good and bad) 
                                for one book will also apply to the other book. 
                                So instead of just repeating this article twice, 
                                I've done one combined review... 
                               
                                Two great books for a complicated subject 
                              Both 
                                books are made up of a healthy 675-700 pages, 
                                spanning 22 different chapters and 6 sections 
                                (each one covering a different major aspect of 
                                3D modelling). The book moves to a fairly fast 
                                beat - introducing several excercises/techniques 
                                in every chapter, and just as much theory. 
                              As 
                                I already stated, 3D Studio Max R3 is a complicated 
                                program (and 3DS Max 4 is even more complicated), 
                                and even the author acknowledges this: "3D 
                                Studio Max 3 is so deep and complex that no book 
                                can sound its bottom" - from the introduction. 
                                I like the way that the author kept things realistic 
                                - he would have been very foolish to claim that 
                                this book (or any book) would cover this whole 
                                program. The other problem with 3D graphics in 
                                general is that the field is constantly evolving 
                                and changing - no book can cover everything, because 
                                as soon as it's published a whole new area will 
                                have come to light... 
                              Having 
                                said this, the book does go to a considerable 
                                depth (hence the title) on all of the major areas 
                                of the program, and associated techniques - if 
                                you got all of the techniques discussed in this 
                                book under your belt then you would be more than 
                                capable of catching up and learning the new techniques 
                                as they appeared. As mentioned earlier, both books 
                                follow a similiar structure - and this is very 
                                evident on the contents page; both books follow 
                                almost identical chapter/section headings - which 
                                is summarised in this following list: 
                                 Working with the program, and the interface 
                                you'll need to master. 
                                 Working with the basic max tools, and other 
                                foundation techniques 
                                 Modelling - creating meshes, primatives 
                                etc... 
                                 Applying materials and textures to the 
                                meshes that you create 
                                 Lighting, cameras and the rendering of 
                                scenes/movies 
                                 Animation - an incredibly important part 
                                of all 3D graphics. 
                              The 
                                above list covers pretty much everything you'll 
                                need to know, each section is broken down into 
                                several chapters, and each chapter is often broken 
                                down into some explanation/theory and then some 
                                excercises to back up what was just explained, 
                                and to show off new techniques you'll want to 
                                use. It is all compiled very well - it is possible 
                                to jump straight to a chapter on texturing (for 
                                example) and get started with those excercises; 
                                yet it also works very well if you choose to (properly) 
                                read the book from cover-to-cover. Obviously it 
                                is much easier (and advisable) to go along the 
                                cover-to-cover route if you are serious about 
                                learning this program, but once you have read 
                                it you can still use the book as a reference resource. 
                              As 
                                I mentioned before, I've had some experience of 
                                using the program - limited mostly to some very 
                                very simple box-modelling. So as far as this book 
                                was concerned I was a beginner, but with a little 
                                experience of clicking buttons and seeing what 
                                happens (or what doesn't!). One thing that I had 
                                never understood was texturing meshes - I could 
                                do some quite cool robots/cars/airplanes using 
                                box models, but had never been able to texture 
                                them properly. The first thing I did upon reading 
                                this book was to jump to the section on texturing 
                                - I had a vested interest in wanting to find out 
                                how. 30 minutes later I was quite happily texturing 
                                my 3D box models properly - no joke. I have to 
                                say I was very pleased with myself at having worked 
                                out how to do it, and was very happy with the 
                                book - it had taught me to do something I had 
                                been trying to do for ages. I can now easily say 
                                that you will learn from this book - the step-by-step 
                                excercises are great for learning from. The broad 
                                depth and breadth of this resource means that 
                                you are quite likely to find a section (and usually 
                                an excercise) for any major feature you want. 
                              The 
                                other main point to be raised is the aims of the 
                                books - they are mostly aimed towards standard 
                                3D graphics - rendering still images, movies etc... 
                                but there is also a healthy mention of game and 
                                real-time related graphics work - low polygon 
                                modelling, texture skinning etc... which is definately 
                                a good thing. I have seen several books on this 
                                and similiar programs completely ignore the game/real-time 
                                computer graphics community - yet we make up a 
                                rather large proportion of end-users. 
                              The 
                                included CD with this book is also very good - 
                                all of the lessons are stored in max files for 
                                you to look at, usually with one max file for 
                                each step, so you can read through the book and 
                                play around on-screen with the authors examples 
                                to make sure you know whats going on. 
                              Where 
                                does it fall down? 
                              As 
                                already stated, Max 3 or Max 4 is a deep program, 
                                and no book will give you the complete resource. 
                                However, combined with the better online tutorials 
                                you will get quite a long way with this book before 
                                you need something bigger/better. 
                              The 
                                main problem with this subject is it's complexity 
                                - it is just not a beginners subject, no one could 
                                ever create a 1-2-3 dummies guide to Max (that 
                                would be worth reading anyway). The author has 
                                done an excellent job at bringing the entry barrier 
                                for 3D graphics to a reasonable level; however, 
                                dont expect an easy ride. You will hit the floor 
                                running if you have a good head for 3D graphics 
                                (any Direct3D experience will stand you in good 
                                stead) - the program is complicated enough, if 
                                you cant get your head around simple 3 dimensions 
                                and objects then dont look to this book for too 
                                much help. It will help to understand some of 
                                the key-words for CG as well - radiosity lighting, 
                                ray-tracing, texure coordinates/textures, meshes, 
                                primatives to name a few - if you aren't familiar 
                                with these then they are explained in the book, 
                                but it may mean that you need to keep jumping 
                                around for definitions if you cant remember them. 
                              In 
                                general the book will require a reasonable amount 
                                of intelligence from the reader - many of the 
                                topics will rely on knowledge of other topics 
                                (and being able to remember them), and it also 
                                requires general ability - when the author gives 
                                a description you NEED to get it sorted out in 
                                your head before you carry on. Maybe what I'm 
                                saying is that a 12yr old child may well be fluent 
                                on a computer, but will find this subject incredibly 
                                hard; yet a 20yr old university student will be 
                                much more capable of the work/subject matter. 
                              The 
                                overriding disadvantage of "3D Studio Max 
                                R3 In Depth" is that it's for 3D Studio Max 
                                R3 - and this summer (2001) 3DS Max 4 was released, 
                                so we are currently one version behind. Due to 
                                the extremely high price-tag for Max-4 ($2000+ 
                                I do believe) you may well be better off buying 
                                a second-hand/reduced copy of 3D Studio Max R3; 
                                for the majority of uses this version is just 
                                as good as V4 - it will be mainly serious professional 
                                types that are upgrading. Either way, there's 
                                a book for whichever version you can get your 
                                hands on... 
                              In 
                                Summary 
                              Now 
                                it's time for you to decide whether this book 
                                is for you. I would have no problem with recommending 
                                this book to you if you intend to use the progam 
                                seriously. There are a large number of books on 
                                the subject, and I can guarantee that this is 
                                by far one of the better books. 
                              The 
                                main decision is over which book you need - based 
                                mainly on which version of the software you own. 
                                Both versions of the software are still pretty 
                                expensive, but you may be able to find reduced-price 
                                or second hand copies of 3D Studio Max R3 - now 
                                that 3DS Max 4 has been released. 
                                
                              
                                
                                   
                                    | Good 
                                      Things | 
                                    Bad 
                                      Things | 
                                   
                                   
                                    |  
                                      Well segmented into theory and excercises. | 
                                     
                                      Not aimed at beginners at all - a general 
                                      level of knowledge/ability is required. | 
                                   
                                   
                                    |  
                                      Covers all of the main areas that you need 
                                      to know. | 
                                     
                                      Assumes knowledge that not many beginners 
                                      will be in possession of (it is aimed at 
                                      intermediate-advanced readers though) | 
                                   
                                   
                                    |  
                                      The accompanying CD is well done, and useful 
                                      when reading through the book. | 
                                     
                                      Theres no point in owning this book unless 
                                      you also own the software- which is pretty 
                                      obvious :) | 
                                   
                                   
                                    |  
                                      Does an excellent job of bringing the entry-barrier 
                                      down for the field, ie, you dont need to 
                                      be a rocket-scientist to understand it. | 
                                      | 
                                   
                                  
                                    |  
                                      Two books, for two versions of the software 
                                      - both are very similiar, so you have a 
                                      good resource whichever version of the sw 
                                      you own. | 
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