|  
                               Asus
                              V8440 128mb GeForce 4 Ti4400 
 
                              Manufacturer:         ASUSTeK Computer Inc.  
                                Purchasing:  GB£215 or US$275
                              (average, subject to change). 
                                Reviewed:   6th August 2002 
                                
                              Introduction 
                              This
                              review follows on from the initial look at the GeForce
                              4 Ti4200 reference board reviewed two months
                              back. Whilst the chipset on that graphics card,
                              and the one on this card are pretty much identical
                              (as far as features go), the board reviewed here
                              is the next-fastest model available. It is also
                              important to note that this particular graphics
                              board can be bought in the shop - the reference
                              board previously reviewed could not be bought. 
                              Due
                              to the obvious similarities of the two cards, the
                              main emphasis for this review is the complete
                              package - what you get when you hand over your
                              hard earned cash. Not just the pro's and con's of
                              this chipset versus the next one. 
                              To
                              Summarize 
                              The GeForce 4 is
                              nVidia's current competitor for the consumer-level
                              3D graphics crown. It's long term rival, ATI, has
                              the Radeon 8500 (reviewed
                              here). Matrox have also recently re-entered
                              the consumer level 3D graphics market with the
                              parhelia 512 graphics board. 
                              The GeForce 4
                              comes in two main flavours - the MX series and the
                              Ti Series. The two GeForce 4's reviewed on this
                              site have been from the better Ti series (the MX's
                              are cut down budget level versions). The Ti series
                              is then sub-divided down into 3 further categories
                              - 4200, 4400 and 4600, which progressively get
                              faster (4400=10% and 4600=20% faster than the
                              4200). ASUS offers a graphics card based on all 3
                              revisions of the Ti chipset: the v8420, v8440 and
                              v8460. 
                              The GeForce 4 is
                              a fully compatible Direct3D 8 graphics card - it
                              lacks some of the more advanced features present
                              on the Radeon 8500, yet it generally appears to
                              have a convincing lead in the performance stakes.
                              Compared with the original GeForce 1 cards (2
                              years old now) performance has increased almost 4
                              fold - from 8.7 million triangles per second to
                              31.4 million triangles per second and 427 million
                              texels per second to 2106.9 million texels per
                              second. 
                              The chipset makes
                              use of some extremely clever technology - and with
                              the new programmable shader architecture it allows
                              for a huge number of effects to be written by the
                              programmer(s). nVidia have also recently pioneered
                              their 'Cg'
                              language to further extend these features -
                              special effects once the preserve of traditional
                              ("offline") 3D renderer's only can now
                              run smoothly in real-time. 
                              The following
                              table lists some of the vital statistics (as
                              published by nVidia) on the GeForce 4 Ti series. 
                              
                                
                                
                                  
                                    | Feature | 
                                    GeForce
                                      4 Ti 4200 | 
                                    GeForce
                                      4 Ti 4400 | 
                                    GeForce
                                      4 Ti 4600 | 
                                   
                                  
                                    | Vertices/Second | 
                                    113
                                      million | 
                                    125
                                      million | 
                                    136
                                      million | 
                                   
                                  
                                    | Fill
                                      Rate | 
                                    4
                                      bn AA samples/s | 
                                    4.4
                                      bn AA samples/s | 
                                    4.8
                                      bn AA samples/s | 
                                   
                                  
                                    | Operations/sec | 
                                    1.03
                                      trillion | 
                                    1.12
                                      trillion | 
                                    1.23
                                      trillion | 
                                   
                                  
                                    | Memory
                                      bandwidth | 
                                    8gb/sec | 
                                    8.8gb/sec | 
                                    10.4gb/s | 
                                   
                                  
                                    | Speed
                                      increase | 
                                    -- | 
                                    10% | 
                                    20% | 
                                   
                                 
                                
                               
                              There are three
                              areas that the nVidia engineers have been
                              improving throughout the whole GeForce family
                              (1,2,3 and 4): 
                              Geometry
                              processing - known as the Hardware Transform
                              And Lighting (T&L) engine, capable of
                              offloading a huge number of calculations from the
                              CPU. To the end-user this basically results in
                              much higher performance, to the developer this
                              allows for far more complicated geometry to be
                              rendered - a far richer environment. 
                              Memory
                              efficiency - this isn't one that's as well
                              known as T&L, but deals with the now huge
                              amount of data needed to describe these more
                              realistic scenes. 136 million textured vertices
                              would require around 4gb of storage space alone!
                              Factor in texture reading/processing and suddenly
                              the system->AGP and internal data structure
                              becomes a very limiting factor (rate determining
                              step if you like). The GeForce 4 chipset
                              implements the "Lightspeed Memory
                              Architecture II" (LMA2) technology to help
                              solve this problem, using a crossbar memory
                              controller and loss-less compression amongst other
                              clever techniques they can greatly improve
                              performance. 
                              Image Quality
                              - this is one of the current "buzz
                              words" surrounding 3D graphics, we all know
                              that high raw performance is possible, but high
                              performance with excellent image quality is
                              another thing. Enter the "nFiniteFX II"
                              engine - vertex and pixel shaders to an
                              experienced D3D programmer. We also get Accuview
                              anti-aliasing to give the impression of a much
                              higher-definition image than is actually rendered.
                              The latter effect can be used without much hassle
                              to the programmer, but shaders are a very complex
                              topic - one for experienced/advanced programmers. 
                              These areas have
                              all taken a sizeable leap forward with the version
                              4 chipset; performance has improved over that of
                              the GeForce 3 (it's predecessor) and programmers
                              now have the right tools (Cg and shaders) to
                              produce movie-quality special effects. 
                              V8440
                              Performance 
                              The
                              ASUS V8440 is the main target of this review, and
                              the first stop is a look at its performance. 3D
                              Mark 2001 is the current standard for benchmarking
                              the performance of video cards, the end result is
                              a simple score - the higher the score the better.
                              BUT, it will also output several other very useful
                              statistics giving a good insight into how well the
                              card will really perform. 
                              Due
                              to previous reviews, the results for the V8440 can
                              be compared directly with it's main rival - the
                              Radeon8500 and a GeForce 4 Ti4200 reference board.
                              If nVidia's numbers are correct, the Ti4400 chip
                              on display here should be roughly 10% (1.1x)
                              faster than the Ti4200 previously reviewed. Here
                              are the overall scores: 
                              
                                
                                
                                  
                                    | Test
                                      Resolution | 
                                    Radeon
                                      8500LE | 
                                    GeForce
                                      4 Ti4200 | 
                                    GeForce
                                      4 Ti4400 | 
                                   
                                  
                                    | 640x480,
                                      32bit | 
                                    5107 | 
                                    5813 | 
                                    6095 | 
                                   
                                  
                                    | 1024x768,
                                      32bit | 
                                    4725 | 
                                    5383 | 
                                    5486 | 
                                   
                                 
                                
                               
                              Test
                              System: 700mhz Athlon Thunderbird (Socket A),
                              288mb PC100 RAM, Windows XP professional 
                              The
                              scores aren't as impressive as you might expect. A
                              1.1x speed increase should give scores of 
                              6394 and 5921. The actual results gained were
                              roughly 5% faster (1.05x) for low resolutions and
                              2% (1.02x) for higher resolutions. Both of the
                              GeForce 4 cards were tested using the same
                              computer, same operating system and same drivers
                              (Detonator 29.42 WinXP reference). 
                              Also
                              to note, the out-of-the-box drivers for the V8440
                              would indicate that they are based on nVidia's
                              27.42 drivers, and performed noticeably worse than
                              with the 29.42 drivers. Performance was actually
                              lower than that of the Ti4200 in both cases - it
                              has to be assumed that the 29.42 drivers being
                              newer have optimized the cards performance
                              somewhat. 
                               Individual
                              test results pan out as follows: 
                              1024x768x32 
                              
                                
                                
                                  
                                    | Test
                                      Name | 
                                    Radeon
                                      8500LE | 
                                    GeForce
                                      4 Ti4200 | 
                                    V8440 | 
                                   
                                  
                                    | Car
                                      Chase [low detail] | 
                                    59.3
                                      fps | 
                                    68.1
                                      fps | 
                                    67.0
                                      fps | 
                                   
                                  
                                    | Car
                                      Chase [high detail] | 
                                    17.2
                                      fps | 
                                    18.3
                                      fps | 
                                    18.2
                                      fps | 
                                   
                                  
                                    | Dragothic
                                      [low detail] | 
                                    94.9
                                      fps | 
                                    116.0
                                      fps | 
                                    117.2
                                      fps | 
                                   
                                  
                                    | Dragothic
                                      [high detail] | 
                                    48.5
                                      fps | 
                                    65.2
                                      fps | 
                                    61.9
                                      fps | 
                                   
                                  
                                    | Lobby
                                      [low detail] | 
                                    62.6
                                      fps | 
                                    67.3
                                      fps | 
                                    67.2
                                      fps | 
                                   
                                  
                                    | Lobbly
                                      [high detail] | 
                                    26.3
                                      fps | 
                                    27.6
                                      fps | 
                                    28.7
                                      fps | 
                                   
                                  
                                    | Nature
                                      scene | 
                                    35.9
                                      fps | 
                                    35.4
                                      fps | 
                                    39.9
                                      fps | 
                                   
                                  
                                    | Fill
                                      Rate [single] | 
                                    770.3
                                      MTexels/s | 
                                    846.7
                                      MTexels/s | 
                                    941.1
                                      MTexels/s | 
                                   
                                  
                                    | Fill
                                      Rate [multi] | 
                                    1652.4
                                      MTexels/s | 
                                    1895.8
                                      MTexels/s | 
                                    2106.9
                                      MTexels/s | 
                                   
                                  
                                    | High
                                      poly [1 light] | 
                                    26.1
                                      MTriangles/s | 
                                    28.1
                                      MTriangles/s | 
                                    31.4
                                      MTriangles/s | 
                                   
                                  
                                    | High
                                      poly [8 lights] | 
                                    8.8
                                      MTriangles/s | 
                                    8.8
                                      MTriangles/s | 
                                    10.0
                                      MTriangles/s | 
                                   
                                  
                                    | Env.
                                      Bump mapping | 
                                    97.9
                                      fps | 
                                    103.6
                                      fps | 
                                    127.2
                                      fps | 
                                   
                                  
                                    | Dot3
                                      Bump Mapping | 
                                    78.2
                                      fps | 
                                    115.5
                                      fps | 
                                    134.5
                                      fps | 
                                   
                                  
                                    | Vertex
                                      Shader | 
                                    57.8
                                      fps | 
                                    55.9
                                      fps | 
                                    67.3
                                      fps | 
                                   
                                  
                                    | Pixel
                                      Shaders | 
                                    72.7
                                      fps | 
                                    85.2
                                      fps | 
                                    95.2
                                      fps | 
                                   
                                  
                                    | Adv.
                                      pixel shaders | 
                                    58.2
                                      fps | 
                                    70.7
                                      fps | 
                                    80.3
                                      fps | 
                                   
                                  
                                    | Point
                                      Sprites | 
                                    25.0
                                      MSprites/s | 
                                    25.1
                                      MSprites/s | 
                                    28.3
                                      MSprites/s | 
                                   
                                 
                                
                               
                              I've
                              highlighted the "winner" of each
                              individual test in blue - of 17 tests performed,
                              the V8440 is the fastest in 13 (3/4 of the tests).
                              In the 4 where it doesn't come out top, it is in a
                              close 2nd place. The test scores for
                              all 3 graphics boards in the 4 "game"
                              tests used by 3DMark2001 indicates that the
                              processor is often to blame for poor performance;
                              I have a 700mhz Athlon - not a fast processor by
                              today's standards, but far from being a slow
                              processor.  
                              Given
                              the initial statement that the Ti4400 should be
                              around 10% faster than the Ti4200 it would seem
                              certain that the processor is not keeping up with
                              the graphics card. Taking all the non-game tests
                              (where the V8440 came out top) and doing some
                              simple math, it is clear that it is often more
                              than 10% faster. As two examples: Environment Bump
                              Mapping is 23% faster (1.23x) and [1 light] high
                              polygon counts are 12% faster (1.12x). With this
                              in mind, it is even more clear that you really
                              need a decent CPU/motherboard to take full
                              advantage of these new faster graphics cards. The
                              3DMark2001 score is heavily influenced by the
                              game-scores, which is why these single-feature
                              test results don't translate to a higher overall
                              score. 
                              The
                              next test of performance is one only really
                              relevant from an end-user perspective: over
                              clocking. Over clocking is something only
                              recommended for the most advanced (and obsessive)
                              users as it can lead to permanent damage to the
                              graphics chip. ASUS does provide a simple-to-use
                              "tweak" utility allowing us to set the
                              memory and processor clock frequencies. 
                              I
                              don't profess to be the greatest over-clocker in
                              the world (in my opinion it's not worth the risk), but I
                              was able to add 10mhz to both the memory and
                              processor clocks (560/285 respectively) and gain
                              about 180 points in 3D Mark. Pushing it too far (295mhz processor and 610mhz memory) would only
                              remain stable for 10 minutes before crashing -
                              enough to register over 6000 points in 3D Mark for
                              high resolution. Using a better cooling system
                              (all I had available was a desk-fan and I removed
                              the PC's case!) it may be possible to get a
                              stable, over-clocked, system. 
                              V8440
                              Features 
                              Features are what
                              should be important when it comes to choosing a 3D
                              card these days. It is almost impossible to buy a
                              truly slow graphics card - instead it is a
                              toss-up over features, software and connectors. 
                              The V8440 is a
                              physically big card, considerably bigger than the
                              Ti4200 reference card and the Radeon8500; at first
                              it proved quite a challenge to fit into my
                              computer (I have a smaller MicroATX case), but
                              after moving a few cables around it fitted in.
                              You'll probably only get this problem if you have
                              a small case, or one already crowded with add-in
                              cards and drive cables. 
                                
                              A view of the v8440
                              Back-Plate 
                              On the back-plate
                              of the card we're given three connections - DVI
                              Output, TV In/Out, VGA monitor output. The latter
                              is probably of most use to most; but the other two
                              connections are very useful to have available. TV
                              output would allow for large-screen projections
                              AND the ability to record demo's to video. TV
                              input allows for video capture and recording. DVI-Out
                              allows for a higher quality signal to be sent to
                              special flat-panel monitors. Of particular
                              interest is that the package includes a small DVI-VGA
                              adapter - which allows you to get two VGA outputs
                              on the card.  
                              With two VGA
                              outputs, you can run two monitors simultaneously
                              (assuming you have 2 monitors) - this is an
                              absolutely brilliant tool for any programmer or
                              artist. I took the time to write an additional
                              module for my forth-coming game to use the 2nd
                              monitor (it's not hard). Using my older 2nd
                              monitor as a desktop extension I positioned a
                              simple window to output debugging information, and
                              played the game normally on the first monitor.
                              Doing this allows me (and any other testers) to
                              watch real-time debugging information - namely
                              frame rate graphs, process timing values and any
                              error/warning messages. All this data is normally
                              outputted to the log-file, but it is far harder to
                              match up the timing values in the log file than to
                              watch it in real time out of the corner of your
                              eye. Dual-Monitor testing is really something that
                              needs to be experienced to truly appreciate it;
                              the only downside is that the system is notably
                              slower - which should be expected given that the
                              graphics card is having to run two displays at the
                              same time. 
                              As mentioned, the
                              package comes with a DVI-VGA connector, it also
                              comes with a split-cable for the TV in/out port...
                              one side being a standard S-Video port, the other
                              being a video-input port ('7pin S Compatible'). 
                              These are the
                              only physical/hardware advantages provided by the
                              V8440, but we also get a selection of software
                              bundled in. The main show-piece is a full copy of
                              the game "Aquanox", not a game I'd
                              highly rate - but that would be the subject of a
                              review on another site. We also get a CD with a
                              set of demo's/movies to show off the capabilities
                              of the graphics card - nothing hugely ground
                              breaking, but it's worth a quick look. 
                              Purchasing 
                              I haven't
                              included any particular links for purchasing this
                              card, you can't buy them directly from ASUS -
                              you'll have to go to an online store or a
                              high-street retailer. At the time of writing this
                              review you'll be looking to pay just short of
                              US$300 for this particular model (GB£215). Expect
                              these prices to fall significantly over the next
                              few months, particularly towards the end of this
                              year when the next round (D3D9) of cards is
                              released onto the market. 
                              Conclusion 
                              This is
                              definitely a great graphics processor, in a very
                              capable package. 
                              It would appear
                              that the overall performance of this particular
                              graphics card isn't as impressive as it maybe
                              should have been, but short of the faster Ti4600
                              variants it is one of the fastest cards available
                              today. The chipset has great features and this
                              variant carries the maximum 128mb of video memory.
                              The out-of-the-box capability for dual monitor
                              support is great for professionals/serious
                              developers. Given that it's also a very smooth
                              purple and silver color (see image at top) - a
                              refreshing change from the boring green PCB's of
                              most add-in cards. 
                              
                                
                                
                                  
                                    | Good Points | 
                                    Bad Points | 
                                   
                                  
                                    | •
                                      Second only to the 4600 version in speed. | 
                                    •
                                      You'll need a half-decent computer
                                      (processor/memory) to get the most from
                                      this card | 
                                   
                                  
                                    | •
                                      Full complement of video memory (128mb),
                                      and good external connectors | 
                                    •
                                      Whilst comparatively cheap, it's still a
                                      big purchase. | 
                                   
                                  
                                    | •
                                      With a little work, should be good for
                                      over-clocking | 
                                    •
                                      Out-of-the-box drivers don't show the
                                      full-performance capabilities of the
                                      hardware. | 
                                   
                                  
                                    | •
                                      Chipset is from nVidia - a good company to
                                      be using. | 
                                      | 
                                   
                                  
                                    | •
                                      Asus have plenty of experience in the
                                      motherboard/graphics card arena's | 
                                     | 
                                   
                                  
                                    | •
                                      Dual-Monitor support out-of-the-box is
                                      brilliant. | 
                                      | 
                                   
                                  
                                    | •
                                      It's a cool purple and silver color (not
                                      that this really matters much) | 
                                      | 
                                   
                                  
                                    | •
                                      Good price compared with rival products. | 
                                      | 
                                   
                                 
                                
                               
                                
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