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                               Andrew
                              Glassner's Other Notebook 
                              Author: 
                              Andrew Glassner 
                                Publisher:    A.K. Peters Ltd 
                                ISBN:    1-56881-171-3 
                                Purchasing: [Amazon.Com]
                              - RRP US$45.00 
                                Reviewed:     8th September 2002 
                              Front 
                                Cover Shot: 
                                
                              Overview 
                              This
                              book is, as the sub-title suggests, a 'recreation'
                              book - it's for those computer-graphics
                              enthusiasts who want to read around their subject.
                              It's the kind of book that can teach you a lot
                              without actually intending to - it's not aimed at
                              a particular computer system, programming language
                              or hardware configuration or even a particular
                              area of computer graphics. 
                              This
                              is the sort of book you'll read through and it may
                              give you that alternative way of looking at
                              certain types of problems or giving you a couple
                              of new avenues to explore that you hadn't
                              considered before. 
                              Re-Printed,
                              only better. 
                              Andrew
                              Glassner is a veteran of the computer graphics
                              industry, he's been around for quite a while and
                              got quite a good reputation for himself. 
                              Almost
                              all of the content in this short book (252 pages)
                              has already been published under 'Andrew
                              Glassner's Notebook' in the magazine IEEE
                              Computer Graphics & Applications - the
                              major differences is that each chapter has been
                              put together better and with comments and errata
                              included. 'Notes' that might have spanned 3 issues
                              of the magazine have been put together as one
                              chapter, with no obvious breaks. 
                              For
                              those of you familiar with the IEEE Computer
                              Graphics & Applications magazine (the
                              first time I'd heard of it was when reading this
                              book) the chapters are based on his columns
                              published between May 1999 and November 2001. If
                              you happen to read the magazine and have kept them
                              somewhere then you'll be able to find the majority
                              of the work presented in this book already - apart
                              from one bonus chapter on shape synthesizers. 
                              Not
                              for the feint-hearted 
                              This
                              book is strictly a fun book, for your
                              reading enjoyment only (as opposed to searching
                              for, and learning, technical information). But
                              that doesn't mean it has to be light reading -
                              some of the topics here, and the depth Andrew
                              Glassner goes to makes for quite complex reading.
                              A good example is the chapter on Quantum Computers
                              - admittedly, by it's very nature is a weird and
                              complicated subject, but try to read it at anytime
                              of day (especially at 3:30am, when I got home from
                              work) and you'd really better be paying attention.
                              For this reason, the collected works presented
                              here sustain more reading than you might expect . 
                              The
                              chapter on Quantum Computing is quite a bit more
                              dense and hard to read than the rest of the book,
                              but to follow Glassner's musing it is necessary to
                              get your head around the logic/theory used.
                              However, chances are that if you're a computer
                              graphics enthusiast you'll be more than qualified
                              to keep up! 
                              But
                              still an entertaining and easy read 
                              The
                              book, as Glassner puts it in the first sentence of
                              the preface: "This book is about having fun
                              with computer graphics". This statement
                              remains true for the majority of the book,
                              obviously some parts will appeal more to other
                              people, but in general if you find something that
                              grabs your attention it is a pleasure to read
                              through it. I personally liked the chapters on
                              Celtic knot-work and soap bubbles. 
                              The
                              writing style used is generally informal (except
                              when it's necessary to explain things with
                              mathematics) and is very much in the style of the
                              author writing how he might talk to you about this
                              subject. 
                              The
                              other great thing about this book is the way it's
                              presented on each page - every page is adorned
                              with lots of colorful diagrams and photos - not
                              something you usually find with computer books,
                              the best you can usually hope for is a set of
                              color plates in the middle of the book. This very
                              visual approach to presenting his notes emphasizes
                              the informal and friendly writing style. 
                              In 
                                Conclusion 
                              On
                              the face of things, this book doesn't set out to
                              teach you an area of computer graphics, like the
                              majority of related books do. Instead it will
                              teach you by presenting new ideas and thoughts on
                              existing ones - a completely subtle way of
                              learning. Alternatively, you can read this book
                              with no intention of learning any particular
                              skills and just enjoy reading about some of the
                              more obscure and interesting areas of the computer
                              graphics field. 
                              
                                
                                   
                                    | Good 
                                      Things | 
                                    Bad 
                                      Things | 
                                   
                                   
                                    | •
                                      A different book to that usually published
                                      about the computer graphics field | 
                                    •
                                      Much of the content has already been
                                      published. | 
                                   
                                   
                                    | •
                                      Informative text with an easy to read
                                      writing style. | 
                                    •
                                      Can make for particularly dense and
                                      complex reading | 
                                   
                                   
                                    | •
                                      Can give you new ways of looking at common
                                      problems. | 
                                    •
                                      A little bit expensive despite all the
                                      improvements, its mostly old-material re-
                                      printed. | 
                                   
                                   
                                    | •
                                      Sustains more reading than most books.
                                      given its size | 
                                      | 
                                   
                                   
                                    | •
                                      Excellent presentation, the colorful
                                      layout makes it much more enjoyable to
                                      read. | 
                                      | 
                                   
                                 
                               
                                 
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