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                               ATI's
                              Developer Resources 
                              By this point
                              I've established that the Radeon is both a fully
                              feature graphics card and very fast. It also has
                              plenty of cool new features you can program into
                              your applications. 
                              This doesn't mean
                              much if you couldn't work out how to program the
                              beast, so from a developers point of view its
                              worth looking beyond the actual product and look
                              at the developer support/relations. 
                              ATI directs all
                              of it's support through a sub-section of it's main
                              website - www.ati.com/developer/
                              - feel free to check it out when you've finished
                              reading this review! 
                              ATI are full
                              aware that for all the funky-new technology they
                              cram onto their graphics boards none of it means
                              anything if developers aren't writing software to
                              use it (no software means that normal people will
                              never see it in action), therefore it's in their
                              best interest to educate and inform as many
                              developers how they can make the best use of
                              available hardware. They achieve this by providing
                              plenty of resources which we can download, read
                              through and experiment with - along with a small
                              handful of tutorials.  
                              The company also
                              appears to have quite a high-level visibility at
                              the relevent developer conferences - Meltdown,
                              SIGGRAPH etc... and the white papers presented at
                              these events are uploaded to the developer section
                              for us to read (should we not be lucky enough to
                              attend). These papers are not always very good for
                              beginners learning, but it allows us to keep up
                              with the very best effects possible. Given that
                              shader programming a very complicated and precise
                              mathematical and scientific field the top-end
                              effects are often very difficult to understand
                              first time. If you take the time out to learn
                              shaders properly, and get a bit of experience
                              under your belt then it's not such a daunting
                              task. 
                              As well as white
                              papers, tutorials and other documented
                              information, we're provided with a limited number
                              of tools to use, 'ShadeLab' is the tool ATI was
                              promoting on their site (albeit not an in-house
                              developed tool) for experimenting with vertex and
                              pixel shaders. This is most definitely a good tool
                              to get to grips with. Due to OpenGL and Direct3D
                              being fairly independent fixed standards you can
                              use any tool that accesses these common interfaces
                              - including NVidia's 'Effects Browser' should you
                              prefer that. Apart from shader programming tools,
                              ATI provide us with links to download TruForm
                              resources (3DSMax plugins) and some bump-map
                              generating tools and plugins. 
                              The ATI site is
                              not really aimed at teaching you from a beginners
                              level, instead it's a resource for those who know
                              what they're doing - but want access to the
                              latest-and-greatest graphics programming
                              resources. If you're completely new to advanced
                              graphics you're far better looking at the many
                              100's of other websites on the planet or buying
                              some dedicated books (like either of these two
                              books: first,
                              second). 
                              Conclusion 
                              I've now covered
                              all the major areas - performance, features and
                              support. 
                              The 8500LE that
                              ATI sent me for this review is not the fastest
                              Radeon they produce (others have 25mhz faster
                              cores), and from the results I've seen on other
                              sites this does make a slight difference - but
                              whether that's worth forking out over $100 more is
                              questionable. Whilst I can't confirm or guarantee
                              this, the majority of other benchmarks comparing
                              the Radeon and the GeForce 4 Ti series puts the
                              GeForce ahead in the performance stakes -
                              occupying the top 3 slots on the MadOnion.Com hall
                              of fame (producers of 3DMark2001 / based on the
                              results from 3DMark2001). 
                              However, the
                              Radeon has the edge as far as feature-sets are
                              concerned - the inclusion of version 1.4 pixel
                              shaders in particular. In my opinion, a fully
                              featured graphics card is better from a
                              development point-of-view as it's important to us
                              to cover as many hardware features as possible.
                              And what's the real loss if our personal
                              development machines maybe only hit 70fps instead
                              of 90fps - still perfectly playable, still very
                              high. 
                              Support for the
                              hardware features on the Radeon is good - although
                              due to the independent nature of the D3D and
                              OpenGL specifications, you'll find that the ATI
                              site is more a supplementary site providing a few
                              specific Radeon-Only / Radeon-Optimized tricks. 
                              The big question
                              though, is who will really benefit from upgrading?
                              even paying $150 for the low-end variants will
                              make a significant dent in the wallet of everyone
                              except the stupidly rich! Referring back to my 3
                              way division of past and present graphics cards -
                              the Radeon is in the 3rd group - anyone in the 1st
                              group looking to upgrade will be absolutely amazed
                              at the performance and features the Radeon will
                              provide you with. People in the 2nd group will
                              appreciate a bit of a speed boost, and will
                              definitely enjoy the ability to program
                              pixel/vertex shaders; but if you've got a
                              top-level GeForce 2 (for example) you may not need
                              to upgrade again just yet - given it probably
                              wasn't too long ago you spent a few hundred on
                              your current card. People lucky enough to be
                              currently in the 3rd group will not really need to
                              jump at this card - even if you have the first
                              iteration (Radeon 7500 / GeForce 3) you will have
                              to be really at the top-of-the-field to appreciate
                              the newer versions of pixel shader and the
                              fill-rate/triangle throughput change is probably
                              going to be fairly negligible. 
                              As a final
                              statement: If you can afford one of these cards,
                              and you are looking to upgrade to the latest and
                              greatest you will most definitely not be
                              disappointed with your purchase. 
                              
                                
                                
                                  
                                    | Good
                                      Things | 
                                    Bad
                                      Things | 
                                   
                                  
                                    | •
                                      Very good all-round feature set for
                                      Direct3D 8.1 | 
                                    •
                                      (according to other sources) not as fast
                                      as the competition | 
                                   
                                  
                                    | •
                                      Good price : performance ratio's across
                                      all variants | 
                                    •
                                      Possibly still some minor driver issues
                                      lurking in the mist | 
                                   
                                  
                                    | •
                                      A good choice for developers looking to
                                      develop D3D8.1 level graphics | 
                                    •
                                      As with all graphics cards, it'll be out
                                      of date in 6 months, and 'Ancient' within
                                      a 18 months. | 
                                   
                                  
                                    | •
                                      Good general support from ATI's website | 
                                      | 
                                   
                                  
                                    | •
                                      Reasonably good selection of
                                      tools/programs for authoring advanced
                                      content | 
                                      | 
                                   
                                  
                                    | •
                                      Generally a very fast card for playing
                                      games (should you get bored of working!) | 
                                      | 
                                   
                                 
                                
                               
                               
                              
                              select a page from the list: 
                              •  Introduction 
                              •  Installation, Benchmarks and Programming 
                              • ATI's Developer Resources, Conclusion 
                                
                             |