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 DirectDraw: 
  Combining Features 
By: Jack Hoxley 
Written: June 2000 
  Download: 
  DD_TitleProgram.zip 
  (96kb)    
 
This isn't so much of a tutorial; 
  more an example of how to do the above. I had this thought about doing a credits 
  screen for a game; but using textured text - and the texture would be animated. 
It is best understood by seeing 
  the program in action - I was quite impressed with it; it may not be 3D, but 
  it's simple, almost every computer will support it and its FAST. 
Normally all the text you draw 
  is one colour; unless you create your own text drawing procedure or use a weird 
  font. This particular program uses this *problem* to create a new effect - If 
  the text is all one colour, you can make it the transparent colour. That means 
  that you can see everything underneath it. If you can see everything underneath 
  it - lets put something cool and good looking underneath it. How about animate 
  the picture underneath it? Even better. 
So, some simple thinking makes 
  for a rather clever use of resources available to us. Next; putting this idea 
  into something we can program. 
  - We'll need some animated textures 
    - not too difficult. Just draw some. Keep them small, otherwise they'll slow 
    the program down.
 
  - We'll tile the animation onto 
    one surface; make it a vertical surface to avoid the problems with wide surfaces.
 
  - We dont need to have a pre-drawn 
    surface for the text - we can create a blank surface and draw the text on 
    ourselves.
 
  - We'll use a source colour 
    key rather than a detination colour key - as there's much better support for 
    the source colour key.
 
 
Here's the texture we'll be using. 
  It's going to be made up of 20 frames - 10 up, 10 down, to get everything moving 
  smoothly. The text to be drawn will be size 20; so we need the texture to be 
  30 pixels high - 20 of these means that it'll be 600 pixels high in total. Not 
  too bad. The width needs to be 300 pixels to suit our text. Overall dimensions 
  = 600x300. 
 It may look small, 
  but when the screen is at 640x480 it won't be too bad. 
Download the example 
  program - it's the only way you'll see proper animation. You can get it from 
  the top of this page, or from the downloads page. 
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