DIRECTX 8: DirectXInput
Welcome
to the DirectXAudio section, in this section you
will learn how to get input from your user, by
the end of these lessons you'll be able to allow
users to play your game (or control you mm app)
using almost any form of input device created
(as long as it's a mouse, Joystick/pad or keyboard
device!). DirectInput is a fast, simple way of
getting data from a myriad of input devices. The
tutorials are set up in a specific order (lessons)
so that the learning curve is easier, and so that
you cover all the basics before moving onto the
more complex features.
The
following list contain the available tutorials,
a brief description and a rating - pay particular
attention to the rating, trying things beyond
your capability may prove foolish.. but then again,
you do need to push yourself if you want to succeed.
01:
Keyboards |
Recieving
information from a keyboard |
EASY
|
02:
Mouse |
Using
the mouse for your application |
MEDIUM
|
03:
Action Mapping |
A
new feature in DirectX8, allowing you to further
generalize input to your application even
further |
HARD
|
|