DIRECTX 7: DirectSound
Welcome
to the DirectSound tutorials section, This section
of DirectX 7 tutorials cover the low latency and
high quality sound system provided for you by
DirectX. Using this feature you can create and
use lifelike sound effects like never before,
and without affecting the performance of your
game at all.
The
following list contain the available tutorials,
a brief description and a rating - pay particular
attention to the rating, trying things beyond
your capability may prove foolish.. but then again,
you do need to push yourself if you want to succeed.
Basics |
Learn
the basic setup and configuration of a DirectSound
application |
EASY
|
Modifying
Sounds |
How
to manipulate the volume, frequency and panning
of a sound |
MEDIUM
|
Enumeration |
An
example showing how to detect available sound
hardware |
MEDIUM
|
Recording
Sound |
How
to record sound from a microphone and then
play it back to the user |
MEDIUM
|
Full
Duplex |
Recording
and playing sounds at the same time |
HARD
|
Streaming
From Files |
Playing
sound effects without loading the whole sound
into memory |
HARD
|
Streaming
To Files |
Recording
a sound and saving it to the hard drive at
the same time |
HARD
|
3D
Audio Basics |
Playing
sounds so that they appear to be coming from
places in 3D space |
HARD
|
3D
Audio Effects |
Using
the extended 3D Audio functionality in DirectSound3D |
HARD
|
|