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                               DIRECTX 7: DirectSound 
                              Welcome 
                                to the DirectSound tutorials section, This section 
                                of DirectX 7 tutorials cover the low latency and 
                                high quality sound system provided for you by 
                                DirectX. Using this feature you can create and 
                                use lifelike sound effects like never before, 
                                and without affecting the performance of your 
                                game at all. 
                              The 
                                following list contain the available tutorials, 
                                a brief description and a rating - pay particular 
                                attention to the rating, trying things beyond 
                                your capability may prove foolish.. but then again, 
                                you do need to push yourself if you want to succeed. 
                                 
                               
                               
                              
                                 
                                  | Basics | 
                                  Learn 
                                    the basic setup and configuration of a DirectSound 
                                    application | 
                                   
                                     EASY 
                                   | 
                                 
                                 
                                  | Modifying 
                                    Sounds  | 
                                  How 
                                    to manipulate the volume, frequency and panning 
                                    of a sound | 
                                   
                                     MEDIUM 
                                   | 
                                 
                                 
                                  | Enumeration | 
                                  An 
                                    example showing how to detect available sound 
                                    hardware | 
                                   
                                     MEDIUM 
                                   | 
                                 
                                 
                                  | Recording 
                                    Sound  | 
                                  How 
                                    to record sound from a microphone and then 
                                    play it back to the user | 
                                   
                                     MEDIUM 
                                   | 
                                 
                                 
                                  | Full 
                                    Duplex | 
                                  Recording 
                                    and playing sounds at the same time | 
                                   
                                     HARD 
                                   | 
                                 
                                 
                                  | Streaming 
                                    From Files | 
                                  Playing 
                                    sound effects without loading the whole sound 
                                    into memory  | 
                                   
                                     HARD 
                                   | 
                                 
                                 
                                  | Streaming 
                                    To Files | 
                                  Recording 
                                    a sound and saving it to the hard drive at 
                                    the same time | 
                                   
                                     HARD 
                                   | 
                                 
                                 
                                  | 3D 
                                    Audio Basics | 
                                  Playing 
                                    sounds so that they appear to be coming from 
                                    places in 3D space | 
                                   
                                     HARD 
                                   | 
                                 
                                 
                                  | 3D 
                                    Audio Effects | 
                                  Using 
                                    the extended 3D Audio functionality in DirectSound3D | 
                                   
                                     HARD 
                                   | 
                                 
                               
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