DIRECTX 7: Direct3D
Retained Mode
Welcome
to the Direct3D Retained Mode tutorials section,
This section of DirectX 7 tutorials cover Direct3D
in it's simplest form - retained mode, the interfaces
supplied by this component allow you to create
reasonable 3D graphics without having to delve
too deeply into the murky world of 3D maths, physics
and principles. As a side note, Retained mode
no longer exists in DirectX8 - D3D8 is an extension
of Direct3D7 Immediate mode, for this reason it
may well be worth starting from Immediate mode
(if you still want to start with DirectX 7).
The
following list contain the available tutorials,
a brief description and a rating - pay particular
attention to the rating, trying things beyond
your capability may prove foolish.. but then again,
you do need to push yourself if you want to succeed.
Basics |
Learn
the basics of setting up a retained mode application |
EASY
|
Texturing |
Apply
some basic textures to our 3D models |
MEDIUM
|
Lights |
How
to set up some lighting in your world |
HARD
|
Putting
it all together |
Combining
everything so far, we put together a complete
working application |
HARD
|
|