Lesson
1 |
8kb
|
Getting
started with DirectXGraphics |
Lesson
2 |
11kb
|
Direct3D
Enumeration example |
Lesson
3 |
10kb
|
2D
Graphics introduction |
Lesson
4 |
29kb
|
2D
Graphics advanced |
Lesson
5 |
14kb
|
Basic
3D Geometry |
Lesson
6 |
21kb
|
Drawing
Text - custom rasterizers and standard text |
Lesson
7 |
42kb
|
Introduction
to lighting |
Lesson
8 |
209kb
|
Loading
pre-created objects |
Lesson
9 |
12kb
|
Using
index buffers in D3D |
Lesson
10 |
181kb
|
3D
Animation example |
Lesson
11 |
316kb
|
Point
sprites and particle effects example |
Lesson
12 |
128kb
|
Texture
blending and alpha-based effects |
Lesson
13 |
29kb
|
Texture
Pooling and resource management example |
Lesson
14 |
122kb
|
Accessing
and manipulating texture memory |
Lesson
15 |
181kb
|
Billboarding
for special effects |
Lesson
16 |
16kb
|
Visibility
Testing example |
Lesson
17 |
-
|
-
No Download Available - |
Lesson
18 |
3.07mb
|
3D
World Final Piece |
Patch
01 |
147kb
|
A
necessary patch to get 3D-World running |
Lens
Flares |
82kb
|
The
demonstration of lens flares in Direct3D8 |
Collision
3D |
103kb
|
The
VB and C++ code required for calculating collisions
in 3D |
Smooth
Anim |
1061kb
|
Everything
required to set up smoother keyframe animation |
Dot3
Bump |
139kb
|
The
Dot-Product 3 bump mapping source code. |
Specular |
48kb
|
The
Complete Specular-Lighting demo |
Effects |
168kb
|
Simple
Shadows, Simple Reflections and shiny objects
- a little demonstration... |
Cubic |
138kb
|
Using
Cubic Splines to represent a terrain segment |
Stencil |
78kb
|
The
sample code for showing Overdraw using the
stencil buffer |
Skinning |
58kb
|
The
complete vertex skinning sample code |
Cell
Shading |
1092kb
|
A
featured article and source code on using
vertex shaders for cell shading. |