| 3DS
                              Max 5Publisher:  Discreet
 Purchasing:      $3,945
                              full, upgrades start at $795 (v4,v3,v2).
                              Educational
                              Pricing Here.
 Reviewed:      20th August 2002
 Introduction3DS
                              Max has a long running reputation as being one of
                              the greatest 3D modeling programs available for
                              the PC. It's uses are enormous - from film
                              rendering ('Shrek' for example) to still images
                              and real-time graphics media.
 It's
                              long running position as one of the best packages
                              available has given it a formidable following
                              around the world - anyone who's spent any time in
                              the graphics industry, or online
                              graphics-development sites will have seen more
                              than enough references to this software and the
                              standards its created (the .3ds file format is a
                              very common model storage format). This
                              version of the software sets to continue the
                              success story from where 3DS Max 4 left off;
                              whilst there are only a few completely new
                              never-seen-before type features in this release,
                              there are more than enough changes. In many cases
                              it's just rounding off a great product and
                              progressing the power/use of existing features.
                              This review will be focusing on the tools and
                              features of most use to real-time artists and
                              developers (in keeping with the content of this
                              website). The
                              Full PackageMax 5 comes with 2 CD's - one for the main
                              program, and one with learning tools/tutorials. It
                              also comes in a rather stylish box with 3 decently
                              sized manuals to go with. One for new features /
                              quick-start purposes, one full of general
                              tutorials and the main manual content, and one
                              specifically for 'Reactor' (Max's built in physics
                              engine). Given the price tag this software
                              commands, it's to be expected that you get a
                              proper package and not just a couple of CD's!
 The
                              manuals are well presented, the quick start guide
                              is almost entirely image/diagram based - allowing
                              you to skim through all the new features and
                              changes. Once you've got a grip of what's on offer
                              you can then (if necessary) look it up in more
                              detail within the main program manual. The main
                              manual is over 600 pages in length - whilst far
                              more dense than the quick-start guide, it is
                              reasonably easy to work out what you want. The
                              only criticism of the main manual is that it's
                              almost entirely tutorial based - great for
                              learning, but not so great for a reference
                              resource. Thankfully this function is provided by
                              the built-in help files, which in many ways works
                              far better (you can often select an item, hit F1
                              and go straight to the relevant info). The
                              user interfaceMax
                              5, like the majority of 3D modeling packages has a
                              pretty full user interface. In the default view
                              you'll have the main modifier panel down the
                              right-hand side, 4 modeling viewports, 2 toolbars
                              at the bottom and a toolbar at the top - along
                              with 14 menus.
 click to enlarge
 With
                              all that in mind, the interface is still very well
                              structured - often hiding it's true complexity and
                              size. As you can see in the above screenshot, the
                              top toolbar (just below the menu-bar) has 10 tabs
                              above it, selecting any of these will show a
                              completely different toolbar below. Essentially
                              you're seeing 10 toolbars in 1. To
                              really make the most of the Max 5 interface you
                              need a high resolution monitor; I have a very nice
                              TFT monitor to do my work on, but it'll only
                              handle up to 1024x768 resolution - which is
                              perfectly functional, but it would certainly be
                              much easier to use the higher the screen size. A
                              decent 17" or 21" monitor capable of
                              1600x1200 would probably be the best set up. When
                              you run the software on a lower-resolution monitor
                              it is common for toolbars and the modifier panel
                              to disappear off the edges of the screen. When
                              this occurs Max 5 will let you drag the
                              control-windows left/right or up/down (depending
                              on it's position). For example, in the screenshot
                              above the control-toolbar below the timeline is
                              too big to fit on the screen, holding the mouse
                              down on a section of toolbar with no buttons (such
                              that you aren't activating a tool) and moving
                              left/right will scroll the toolbar along so you
                              can see the hidden parts. A
                              very powerful feature of 3ds max is it's
                              customizable user interface, almost everything can
                              be altered given enough time and imagination. The
                              standard windows ability to drag toolbars,
                              buttons, menu's and roll-outs exist; but the real
                              star of the show is it's complete UI changes. Much
                              like other programs allow for 'skinning' 3ds max
                              allows you to create custom interfaces, but it
                              also allows you to save with the skin the
                              preferred layout of controls and toolbars. Using
                              this system it is perfectly possible to create a
                              different interface for all the different types of
                              modeling - static low poly models, bones/skeletal
                              animation, movie-quality rendering etc...   
                              Discreet Dark UI
                              (left) and Reactor Light (right) user interfaces
 click to enlarge
 One
                              of the new and clever features included in Max 5
                              is Layers. This type of functionality has been
                              around in 2D graphics packages for a long time now
                              (Photoshop is particularly well known for layers),
                              but is relatively new for these 3D modeling
                              packages. Basically, it allows you to create
                              several layers and assign your meshes/objects to
                              these layers. You can then control these layers
                              through a new toolbar and control window (see
                              screenshot). At the simplest level it allows you
                              to 'lock' layers (stop any changes to the geometry
                              contained in the layer) and to 'hide' layers -
                              stopping them from being visible in the viewport
                              and/or final renders. click to enlarge
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                              Next Page 
 Review
                              Contents:• Page 1: Introduction, The Full Package, The
                              User Interface
 • Page 2:
                              Geometry Manipulation, Animation
 • Page 3:
                              Textures/Materials, Rendering, Supporting Tools,
                              real-time multimedia, Conclusion
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