Cover
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Description |
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Real-Time
Rendering 2nd Edition
Tomas Akenine-Möller & Eric Haines
One of the definitive texts relating to
real-time graphics get an overhaul,
bringing it right up to present
developments in the field. |
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AI
Game Programming Wisdom
edited by Steve Rabin
A collection of more than 60 articles,
written by some of the most experienced
people in the industry, covering almost
every aspect of modern artificial
intelligence used in computer games. |
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Real-Time
Shading
Marc Olano, John C. Hart, Wolfgang
Heidrich, Michael McCool
A book covering, from a generalized view
point, recent advances in real-time
shading. One of the more interesting
features in Direct3D 8 and above. Focuses
mostly on pixel/texture shading rather
than geometry shaders. |
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Andrew
Glassner's Other Notebook: Further
Recreations in Computer Graphics
Andrew Glassner
A well presented book of notes that will
further your appreciation of computer
graphics and related algorithms/arts. |
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Game
Modeling Using Low Polygon Techniques
Chad and Eric Walker
A book dedicated to an essential skill for
all 3D real-time artists. |
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Mathematics
for 3D Game Programming & Computer
Graphics
Eric Lengyel
A good book covering the mathematical
algorithms and equations that make up even
the simplest 3D engine. |
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Game
Programming Gems 3
Edited by Dante Treglia
The third volume in this so far excellent
series looks to carry on where it left off
- more short, to the point, and very
useful 'gems' for intermediate/advanced
games developers. |
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Infinite
Game Universe: Level Design, Terrain, and
Sound
Guy W. Lecky-Thompson
The second part of this series exploring
the more advanced and abstract areas of
the title. |
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Infinite
Game Universe: Mathematical Techniques
Guy W. Lecky-Thompson
The first book in this series - looking at
how the more advanced (and traditionally not
game related) math can be applied to the
field. |
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Practical
Algorithms for 3D Computer Graphics
R. Stuart Ferguson
An archive of many useful algorithms for
dealing with common 3D graphics problems. |
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The
Geometry Toolbox For Graphics And Modeling
Gerald Farin & Dianne Hansford
An advanced text, heavy in math,
explaining many of the useful algorithms
and equations to deal with 3D and 2D
geometry. |
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Realistic
Ray Tracing
Peter Shirley
A great, if advanced, text on generating
ray-traced images. Very useful for
programming/developing advanced lighting
engines... |
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Real-Time
Rendering Tricks and Techniques in DirectX
Kelly Dempski
An excellent collection of brilliant and
useful code for advanced graphics
programmers. |
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Game
Programming All In One
Bruno Miguel Teixeira de Sousa
A good overview of all the main technical
areas involved in creating a complete
game. |
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The
Zen of Direct3D Game Programming
Peter Walsh
A stylish and entertaining tour of
Direct3D8 programming |
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Game
Design: The Art & Business of Creating
Games
Bob Bates
A good general overview of the
non-technical background surrounding the
creation of top-quality games. |
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Programming
Role Playing Games with DirectX
Jim Adams
Possibly the best technical manual for any
budding (or experienced) RPG programmer |
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Visual
Basic Game Programming with DirectX
Jonathon S. Harbour
A great book on VB game programming, that
really does the subject justice. |
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Isometric
Game Programming with DirectX 7.0
Ernest Pazera
The book to own/read if you're wanting to
use an isometric graphics engine in your
game. |
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Special
Effects Game Programming with DirectX
Mason McCuskey
An excellent book covering the more
advanced topics of DirectX8 game
programming |
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Beginning
Direct3D Game Programming
Wolfgang F. Engel and Amir Geva
A great resource for Direct3D programming. |
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DirectX8
and Visual Basic Development
Keith Sink
A general overview of DirectX8 for VB in
book form |
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Photoshop
6.0 in Depth
David Xenakis and Benjamin Levisay
An excellent book covering the industry
standard 2D graphics program. |
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3D
Studio Max R3 in Depth / 3DS Max 4 in
Depth
Rob Polevoi and Jon McFarland
A great resource if you need to learn how
to do 3D modeling using industry-
standard software (note: this is a joint
review of two separate books) |
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3D
Game Art f/x and Design
Luke Ahearn
A good book for those who need to brush-up
on their artistic skills, or need to learn
some new ones. |
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Game
Architecture and Design
Andrew Rollings and Dave Morris
An essential read for anyone looking to
seriously/properly manage their project
and/or team and to streamline the
development process |
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Game
Programming with Visual Basic
Clayton Walnum
A good book for beginner/intermediate VB
game developers just getting started /
wanting to start. |
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Game
Programming Gems Volume 2
Various Authors, Edited by Mark Deloura
Another excellent resource, continuing
along the path laid down by volume 1 |
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Game
Programming Gems Volume 1
Various Authors, Edited by Mark Deloura
An excellent resource for
intermediate-advanced game developers
looking for new tricks. |
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Tricks
of the Windows Game Programming Gurus'
Andre' LaMothe
A solid, all-round book on game
programming. |