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DIRECTX 7: Direct3D Retained Mode

Welcome to the Direct3D Retained Mode tutorials section, This section of DirectX 7 tutorials cover Direct3D in it's simplest form - retained mode, the interfaces supplied by this component allow you to create reasonable 3D graphics without having to delve too deeply into the murky world of 3D maths, physics and principles. As a side note, Retained mode no longer exists in DirectX8 - D3D8 is an extension of Direct3D7 Immediate mode, for this reason it may well be worth starting from Immediate mode (if you still want to start with DirectX 7).

The following list contain the available tutorials, a brief description and a rating - pay particular attention to the rating, trying things beyond your capability may prove foolish.. but then again, you do need to push yourself if you want to succeed.

Basics Learn the basics of setting up a retained mode application
Texturing Apply some basic textures to our 3D models
Lights How to set up some lighting in your world
Putting it all together Combining everything so far, we put together a complete working application
DirectX 4 VB 2000 Jack Hoxley. All rights reserved.
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