Toxetris,version,classical,game,TETRIS,differ
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Toxetris

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Submitted on: 10/1/1999
By: Oguz Ozgul 
Level: Not Given
User Rating: By 101 Users
Compatibility:

Users have accessed this code 3838 times.
 
 
     Toxetris is a version of the classical game, TETRIS. The difference is that, the pieces are sliding, not jumping to the next square. Also you can pull down faster. It is a one week project. All the files are accesible. You can change them. The sliding pieces bring some problems: Most of the time, I have to check more positions for a piece if it is an empty place or not. Anyway, here it is... Pl ease write in your comments if you check it.
 

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    //**************************************
    //     
    //Windows API/Global Declarations for :T
    //     oxetris
    //**************************************
    //     
    GDI32.DLL -> BitBlt
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Other User Comments
10/2/1999 3:01:00 AM:Timothy Pew
If you comment the code a little better 
so that I can see how it works without 
taking so much time to go through the 
code I can make it slide correctly for 
you.
Keep the Planet clean! If this comment was disrespectful, please report it:
Reason:

 
10/2/1999 10:16:00 PM:steve
It's alright, but my only problem with 
it is when you get the blocks down to a 
place.  Half the time the block ends up 
way away from where it was.  Like if I 
am aming for this...
    _____
   |   
  | 
   |__   |
   |  |  |
   |  |  
|
   |  |  |
   -------
I end up 
with this
    ______
   |      |
 ----|  |
       |  |
       |==|
    |  |
       |  |
       |  |
   |  |
        ==
Excuse my 
poor excuse for art, but I think it 
gets the idea I am trying to express 
across.  I really do like it so far 
though.  I look forward to seeing 
future releases.
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10/2/1999 10:16:00 PM:Steve
Sorry that the art didn't come out.  I 
hope you understand what I am saying.
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10/6/1999 4:56:00 AM:Oguz Ozgul
Armagan, merhaba. Seninle 
tanışmayı ben de 
isterim. Sana ayrıca mail 
atacağım.
Dear Steve. I 
understand the problem, and I knew it 
when I was sending the code to 
Planet-Source-Code.
The problem is 
that, when a piece comes down and 
stopped, program checks the x 
coordinate of the piece. I tried to 
make it by counting the middle of the 
square. If the piece is on the left, 
stop it on the left, if not, the piece 
stops at the first pixel of the next 
(right) square.
I don't think to waste 
time on it, because I make it only for 
see if I can.
Anyway, your drawing is 
bad, but I am sure it was very good 
before sending.
Thanks and bye.
                           OxOkl
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10/14/1999 2:27:00 PM:Alec
Can you please E-mail me the project 
and form of if I want a timer that 
every 3 seconds (3000) interval has 
anything happen just make it have a 
MsgBox so I can replace the MsgBox with 
somethig I want it to do
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2/4/2002 4:26:41 PM:Tim
This code is evil!!  It eats my 
computers power....  It hardly works on 
my machine.  Looks ok though.
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