|
|
|
Terms of Agreement:
By using this article, you agree to the following terms...
1) You may use
this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.
2) You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.
3) You may link to this article from another website, but ONLY if it is not wrapped in a frame.
4) You will abide by any additional copyright restrictions which the author may have placed in the article or article's description. | Download the tutorial and example source code :)
You may find this example really boring so
make it more exciting your self. Try making a 3D maze! Or maybe a racing game! What? You don't have any clue how? You will if you read this tutorial!
After you read it:
1: Rate this- I'd like to hear what you think!
2: Make your own cool D3D Game | |
Download article
Note: Due to the size or complexity of this submission, the author has submitted it as a .zip file to shorten your download time. Afterdownloading it, you will need a program like Winzipto decompress it.
Virus note:All files are scanned once-a-day by Planet Source Code for viruses,but new viruses come out every day, so no prevention program can catch 100% of them.
FOR YOUR OWN SAFETY, PLEASE: 1)Re-scan downloaded files using your personal virus checker before using it. 2)NEVER, EVER run compiled files (.exe's, .ocx's, .dll's etc.)--only run source code.
If you don't have a virus scanner, you can get one at many places on the net including:McAfee.com
|
Terms of Agreement:
By using this article, you agree to the following terms...
1) You may use
this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.
2) You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.
3) You may link to this article from another website, but ONLY if it is not wrapped in a frame.
4) You will abide by any additional copyright restrictions which the author may have placed in the article or article's description. |
Other 20 submission(s) by this author
|
|
|
Report Bad Submission |
|
|
Your Vote! |
See Voting Log |
|
Other User Comments |
1/1/2002 4:02:46 PM:Burbble I get an Automation Error on this
line:
DD_Main.SetDisplayMode 640,
480, 32, 0, DDSDM_DEFAULT 'Set
Resolution and BitDepth (Lets use
32-bit color)
|
1/1/2002 5:24:13 PM:Cool 1 Question How Did You Get That Comment
To Come Up... If You Can Just Leave A
Post That Would Be Great Thanks!!
:)
And It works Perfectally For Me!!
Very Sweet.. Im Still Trying To Figure
Out How To Make The Stairs And What Not
How You Got It Those Colors and
stuff
Thanks Bye...Ace1DW1@Hotmail.Com
|
1/1/2002 5:44:52 PM:Justin Pinkley This is a great intro to 3D. Good work!
|
1/1/2002 7:01:25 PM:Ace315 what program did you use to make the
building.x file? and can this be easily
converted to directX 8?
|
1/1/2002 7:38:22 PM:Matt Carpenter Ok, First answer, you may want to try a
larger screen resolution, or maybe
16bit color. I used anim8or
(www.anim8or.com) to make a 3DS File,
then I used a converter to convert it
to a directX file. It should be
compatilbe with DX8 but I'm not sure.
|
1/1/2002 8:03:48 PM:Ty First off, I'd just love to applaud
you. I think that you did an excellent
job on creating this tutorial. Also,
use of comments is great, and that
makes the entire tutorial so much
better!
|
1/1/2002 10:30:35 PM:Matt Carpenter Get what comment to come up? the one on
the .zip file? click actions, then
click 'comment' (if that was what you
were asking)
|
1/2/2002 2:33:13 AM:Ace1DW1 Yeah The Zip Comment... Ive looked..
THANK YOU SO MUCH... With Both
|
1/2/2002 10:07:54 AM:Visualcode I dont know if this will help but
the
screen shot looks great and ive
wanted to
learn 3d stuff for a long
time ill give
you 5
|
1/2/2002 2:18:54 PM:Ace1DW1 Ive made This Big Sene With Anim8or And
I Need To KNow How To Convert To
Something Like Building.x??? Website???
Thanks Ace1DW1@hotmail.com
|
1/2/2002 2:23:25 PM:Matt Carpenter Search for a program called Conv3DS.
Its a 1996 program by Microsoft. You
use it to convert 3ds's to .x's.
|
1/2/2002 3:25:10 PM:Ace1DW1 I Have Files Named .an8 umm I Used That
Anim8or.exe Thing From The Website
Above.... Im Clueless
|
1/2/2002 3:29:15 PM:Ace1DW1 What.. I Went To Configure And Now What
Do I Put In The 3 Boxes Sorry For
Flooding
|
1/2/2002 6:12:05 PM:Matt Carpenter you have to go to 'objects' then go to
'export' then export your file as a
3DS. Then convert it using a free
program you can find and dl called
Conv3DS
|
1/2/2002 6:13:14 PM:Matt Carpenter it wont convert .an8 files. You have to
export them as .3ds's
|
1/2/2002 7:51:42 PM:Ace1DW1 How?
|
1/2/2002 9:59:44 PM:Matt Carpenter with anim8or up, click objects, then
click export.
|
1/2/2002 10:08:12 PM:Matt Carpenter Well, about 900 ppls look at it, and
only 8 rate it... Thanx to you that DID
rate it :)
|
1/3/2002 5:22:43 PM:Matt Carpenter 9, thanX!
|
1/4/2002 1:46:31 AM:RicHagen Nice work , but it's not cool to
complain about the number of votes you
receive
|
1/4/2002 2:23:13 PM:Matt Carpenter sorry, being 13 years old and able to
win $200 software in one month, and
all.. you get the point...
|
1/13/2002 7:46:19 AM:Mark Withers Don't boast about winning stuff... Ive
won twice in two months in the past.
Infact 3ds to X's was not only
developed by Microsoft but a later
version was made by Discreet.
Developers of "Max studio 4"
Conv3DS.exe Anyhow overall it was worth
the download... the comenting was good,
very basic Direct3D concept... using X
files... Graphics not so good but
easily improved. Try perhaps changing
the rotation speed...I can't exactly
remember but did you use Tan, Sin and
Cos in this tutorial? Did you know that
Conv3DS.exe "Convertor" can also change
X files back into .3ds files... this
helps when i'm using 3D studio max 4 to
make scenes. I'd think this work
deserves 4 Globes....
|
1/17/2002 5:34:48 PM:Matt Carpenter Whatever i say is the wrong thing to
say...
|
1/18/2002 2:12:18 AM:Hurrotisrobbo Hey, don't bag out Matt here about the
'complaint' he made. It was perfectly
justified #8)
Stacks of people come
here, download it, and not acknowledge
who's made it... not that fair, ne?
すごいのだ
!
Good stuff, Matt, keep it up!
|
1/28/2002 12:10:04 PM:Niels Great tutorial, thanx for bringing this
knowledge to the people :)
You got my
vote
|
1/29/2002 11:26:59 AM:Maniac Thanks MAtt. This is really cool.
|
2/23/2002 5:35:51 PM:Creator of Legolas I am 14, and Kind of inexperienced with
VB. I haven't used the tutorial yet
but I will. I will comment when I am
done, but so far it sounds great!!!!!!!
|
2/25/2002 4:57:54 PM:Roope I even logged in to vote EXELENT for
this, that should tell it all. (For
beginners)
|
2/28/2002 3:52:29 PM:Chris This is great ! Have always be looking
for this. 5 Stars !
|
2/28/2002 9:47:42 PM:Chris I would like to know how to Rotate the
Camera Up, Not move it up.
Thanks
|
3/7/2002 2:30:18 PM:Frederico Machado Hi!
I really liked your
tutorial,
and I need your help with
lights.
Can you help me???
(I made
a game with your tutorial,
Direct3D
1st person game) it's on PSC
|
3/12/2002 6:21:17 AM:<> Chris: How to rotate camera.
I think
it goes something like
this:
<object>.AddRotation
D3DRMCOMBINE_BEFORE, 1, 0, 0,
Sin(5)
(where <object> is ur camera
(defined as a frame though...)
|
3/12/2002 6:21:47 AM:<> i am not sure if i did it right by the
way,.,...
|
3/12/2002 6:24:48 AM:<> Well i think i am sure it wont work...
it should look soomething like this (i
think):
<object>.AddRotation
D3DRMCOMBINE_BEFORE, 0, 1, 0, Sin(5)
the last part is the angle it
rotates... ( ithink :))
|
3/14/2002 8:47:11 PM:Pawnee20 very well done Matt. Been trying to
find a way to use my 3d skills as well
as my programming language skills to
create a RPG. This tutorial really is
simple to understand and covers all the
basics (lights, frames, meshes). Keep
up the good work. 5 stars from me! :-)
|
3/25/2002 9:30:22 PM:Brain Okay i get a run time error
'-2005532527 (88760091)', if that means
any thing to you.
Any way, it dosen't
do any thing and the line in question
is
|
3/25/2002 9:33:49 PM:Brain Set D3D_Device =
D3D_Main.CreateDeviceFromSurface("IID_ID
irect3DHALDevice", DD_Main, DS_Back,
D3DRMDEVICE_DEFAULT) Can you help me?
|
4/9/2002 12:38:38 PM:Darksoft.net Well done example. Easy to follow, and
well commented. I have been looking
for a very basic tutorial to start
programming in 3d. This is a great
start.
|
5/2/2002 11:38:58 AM:Feing Great 3d tutorial, i surfed the web for
a long time for one like this.
|
5/24/2002 6:07:40 AM:Paul A. Smith ive looked for ages for such a
tutorial... typed it all by hand(and it
worked... ;-) )
cant wait to make
my own programs...
greetz Paul
ps: 5* from me!!!
|
6/5/2002 5:18:03 PM:mark Thanks for taking the time to share
the knowledge , it has already helped
me alot. Gave ya five
|
6/15/2002 5:21:47 AM:Nathan very good 3d example lots of help, but
what convertor do you use to convert th
3ds files to .x files?
|
6/15/2002 7:22:57 AM:Nathan me again i tried to add my own
buildings to it (i made em in 3d
studios max) and converted it to .x but
when i start it nothin happens its just
a white screen. plz help!
|
7/16/2002 1:47:32 PM:coder86 Great tutorial, I hope to use DirectX
for my PC emulator...
|
7/16/2002 2:52:30 PM:Fred Shmurtz This code is copied from Roel Janssen's
3D ship code also posted here, type '3d
ship' in search.
|
7/28/2002 7:00:20 PM:angry madman fred is rite, the code is copied
|
8/13/2002 8:25:15 PM:George Vassilenko THANKS A LOT dude
i dident know
shir
u gave ma a jump start on direct
X
ive edited your program oh yeah the
resolution of the backround has to be
smaller or = 320 * 240 for it to look
right, i allso added a car and now im
racing around the box hehe
dont really
care if u copied the code.
|
8/26/2002 7:07:18 PM:Tim is there any way to have something,
that will hold were the camera position
is in numbers (such as:
dim xpos as
single
and then like have the xpos
hold were the camera x position is?)
|
8/26/2002 8:00:38 PM:Tim (adding to my last comment above)... i
need to have this so i can do something
like: if the position = # then it does
something
|
8/31/2002 9:25:16 PM:Matthew Li (mazzanet) tim, use vectors:
Dim camvec as
D3DVECTOR <cameraobject>.GetPosition
Nothing, CamVec
msgbox
camvec.x
msgbox camvec.y
msgbox
camvec.z
|
9/1/2002 12:42:41 AM: i get an automation error on:
Set
D3D_Device =
D3D.CreateDeviceFromSurface("IID_IDirect
3DHALDevice", DD, BackSur,
D3DRMDEVICE_DEFAULT)
i tried changing
it to RGBDevice but got the same (i
don't have a 3d graphics card!!)
|
9/1/2002 3:44:57 PM: for
|
9/1/2002 3:47:27 PM: this is for matthew li... where do i
put the <cameraobject>.GetPosition
Nothing, CamVec msgbox camvec.x msgbox
camvec.y msgbox camvec.z...... and is
the <cameraobject>.GetPosition just:
FR_Camera.GetPosition??
|
9/3/2002 8:52:18 PM: hey, forget the message before, i know
how now...... but does anyone know how
to have another mesh, & it will be able
to move with the camera? (so i could
make a character or something)
|
9/27/2002 11:34:36 PM: This is great!!! I give it 10 out of
10!
|
|
Add Your Feedback! |
Note:Not only will your feedback be posted, but an email will be sent to the code's author in your name.
NOTICE: The author of this article has been kind enough to share it with you. If you have a criticism, please state it politely or it will be deleted.
For feedback not related to this particular article, please click here. |
|