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__Direct3D Tutorial [Updated]__

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Submitted on: 1/1/2002 3:37:03 PM
By: Matt Carpenter 
Level: Intermediate
User Rating: By 56 Users
Compatibility:

Users have accessed this article 12453 times.
 
(About the author)
 
     A Tutorial on how to do Direct3D7 Retained Mode Graphics! HTML file and an example! Every line of code is commented and easy to understand. Begin making 3D Games with this article! I WORKED A LONG TIME ON THIS ARTICLE! If you like it, PLEASE VOTE FOR ME on PSC :) I am also planning on putting out a 3D flight simulator soon so keep lookin-

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1) You may use this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.   
2) You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.   
3) You may link to this article from another website, but ONLY if it is not wrapped in a frame. 
4) You will abide by any additional copyright restrictions which the author may have placed in the article or article's description.
Download the tutorial and example source code :) You may find this example really boring so make it more exciting your self. Try making a 3D maze! Or maybe a racing game! What? You don't have any clue how? You will if you read this tutorial!
After you read it:
1: Rate this- I'd like to hear what you think!
2: Make your own cool D3D Game

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Terms of Agreement:   
By using this article, you agree to the following terms...   
1) You may use this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.   
2) You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.   
3) You may link to this article from another website, but ONLY if it is not wrapped in a frame. 
4) You will abide by any additional copyright restrictions which the author may have placed in the article or article's description.


Other 20 submission(s) by this author

 

 
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Other User Comments
1/1/2002 4:02:46 PM:Burbble
I get an Automation Error on this line: DD_Main.SetDisplayMode 640, 480, 32, 0, DDSDM_DEFAULT 'Set Resolution and BitDepth (Lets use 32-bit color)
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1/1/2002 5:24:13 PM:Cool
1 Question How Did You Get That Comment To Come Up... If You Can Just Leave A Post That Would Be Great Thanks!! :) And It works Perfectally For Me!! Very Sweet.. Im Still Trying To Figure Out How To Make The Stairs And What Not How You Got It Those Colors and stuff Thanks Bye...Ace1DW1@Hotmail.Com
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1/1/2002 5:44:52 PM:Justin Pinkley
This is a great intro to 3D. Good work!
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1/1/2002 7:01:25 PM:Ace315
what program did you use to make the building.x file? and can this be easily converted to directX 8?
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1/1/2002 7:38:22 PM:Matt Carpenter
Ok, First answer, you may want to try a larger screen resolution, or maybe 16bit color. I used anim8or (www.anim8or.com) to make a 3DS File, then I used a converter to convert it to a directX file. It should be compatilbe with DX8 but I'm not sure.
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1/1/2002 8:03:48 PM:Ty
First off, I'd just love to applaud you. I think that you did an excellent job on creating this tutorial. Also, use of comments is great, and that makes the entire tutorial so much better!
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1/1/2002 10:30:35 PM:Matt Carpenter
Get what comment to come up? the one on the .zip file? click actions, then click 'comment' (if that was what you were asking)
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1/2/2002 2:33:13 AM:Ace1DW1
Yeah The Zip Comment... Ive looked.. THANK YOU SO MUCH... With Both
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1/2/2002 10:07:54 AM:Visualcode
I dont know if this will help but the screen shot looks great and ive wanted to learn 3d stuff for a long time ill give you 5
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1/2/2002 2:18:54 PM:Ace1DW1
Ive made This Big Sene With Anim8or And I Need To KNow How To Convert To Something Like Building.x??? Website??? Thanks Ace1DW1@hotmail.com
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1/2/2002 2:23:25 PM:Matt Carpenter
Search for a program called Conv3DS. Its a 1996 program by Microsoft. You use it to convert 3ds's to .x's.
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1/2/2002 3:25:10 PM:Ace1DW1
I Have Files Named .an8 umm I Used That Anim8or.exe Thing From The Website Above.... Im Clueless
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1/2/2002 3:29:15 PM:Ace1DW1
What.. I Went To Configure And Now What Do I Put In The 3 Boxes Sorry For Flooding
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1/2/2002 6:12:05 PM:Matt Carpenter
you have to go to 'objects' then go to 'export' then export your file as a 3DS. Then convert it using a free program you can find and dl called Conv3DS
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1/2/2002 6:13:14 PM:Matt Carpenter
it wont convert .an8 files. You have to export them as .3ds's
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1/2/2002 7:51:42 PM:Ace1DW1
How?
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1/2/2002 9:59:44 PM:Matt Carpenter
with anim8or up, click objects, then click export.
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1/2/2002 10:08:12 PM:Matt Carpenter
Well, about 900 ppls look at it, and only 8 rate it... Thanx to you that DID rate it :)
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1/3/2002 5:22:43 PM:Matt Carpenter
9, thanX!
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1/4/2002 1:46:31 AM:RicHagen
Nice work , but it's not cool to complain about the number of votes you receive
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1/4/2002 2:23:13 PM:Matt Carpenter
sorry, being 13 years old and able to win $200 software in one month, and all.. you get the point...
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1/13/2002 7:46:19 AM:Mark Withers
Don't boast about winning stuff... Ive won twice in two months in the past. Infact 3ds to X's was not only developed by Microsoft but a later version was made by Discreet. Developers of "Max studio 4" Conv3DS.exe Anyhow overall it was worth the download... the comenting was good, very basic Direct3D concept... using X files... Graphics not so good but easily improved. Try perhaps changing the rotation speed...I can't exactly remember but did you use Tan, Sin and Cos in this tutorial? Did you know that Conv3DS.exe "Convertor" can also change X files back into .3ds files... this helps when i'm using 3D studio max 4 to make scenes. I'd think this work deserves 4 Globes....
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1/17/2002 5:34:48 PM:Matt Carpenter
Whatever i say is the wrong thing to say...
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1/18/2002 2:12:18 AM:Hurrotisrobbo
Hey, don't bag out Matt here about the 'complaint' he made. It was perfectly justified #8) Stacks of people come here, download it, and not acknowledge who's made it... not that fair, ne? すごいのだ ! Good stuff, Matt, keep it up!
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1/28/2002 12:10:04 PM:Niels
Great tutorial, thanx for bringing this knowledge to the people :) You got my vote
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1/29/2002 11:26:59 AM:Maniac
Thanks MAtt. This is really cool.
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2/23/2002 5:35:51 PM:Creator of Legolas
I am 14, and Kind of inexperienced with VB. I haven't used the tutorial yet but I will. I will comment when I am done, but so far it sounds great!!!!!!!
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2/25/2002 4:57:54 PM:Roope
I even logged in to vote EXELENT for this, that should tell it all. (For beginners)
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2/28/2002 3:52:29 PM:Chris
This is great ! Have always be looking for this. 5 Stars !
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2/28/2002 9:47:42 PM:Chris
I would like to know how to Rotate the Camera Up, Not move it up. Thanks
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3/7/2002 2:30:18 PM:Frederico Machado
Hi! I really liked your tutorial, and I need your help with lights. Can you help me??? (I made a game with your tutorial, Direct3D 1st person game) it's on PSC
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3/12/2002 6:21:17 AM:<>
Chris: How to rotate camera. I think it goes something like this: <object>.AddRotation D3DRMCOMBINE_BEFORE, 1, 0, 0, Sin(5) (where <object> is ur camera (defined as a frame though...)
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3/12/2002 6:21:47 AM:<>
i am not sure if i did it right by the way,.,...
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3/12/2002 6:24:48 AM:<>
Well i think i am sure it wont work... it should look soomething like this (i think): <object>.AddRotation D3DRMCOMBINE_BEFORE, 0, 1, 0, Sin(5) the last part is the angle it rotates... ( ithink :))
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3/14/2002 8:47:11 PM:Pawnee20
very well done Matt. Been trying to find a way to use my 3d skills as well as my programming language skills to create a RPG. This tutorial really is simple to understand and covers all the basics (lights, frames, meshes). Keep up the good work. 5 stars from me! :-)
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3/25/2002 9:30:22 PM:Brain
Okay i get a run time error '-2005532527 (88760091)', if that means any thing to you. Any way, it dosen't do any thing and the line in question is
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3/25/2002 9:33:49 PM:Brain
Set D3D_Device = D3D_Main.CreateDeviceFromSurface("IID_ID irect3DHALDevice", DD_Main, DS_Back, D3DRMDEVICE_DEFAULT) Can you help me?
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4/9/2002 12:38:38 PM:Darksoft.net
Well done example. Easy to follow, and well commented. I have been looking for a very basic tutorial to start programming in 3d. This is a great start.
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5/2/2002 11:38:58 AM:Feing
Great 3d tutorial, i surfed the web for a long time for one like this.
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5/24/2002 6:07:40 AM:Paul A. Smith
ive looked for ages for such a tutorial... typed it all by hand(and it worked... ;-) ) cant wait to make my own programs... greetz Paul ps: 5* from me!!!
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6/5/2002 5:18:03 PM:mark
Thanks for taking the time to share the knowledge , it has already helped me alot. Gave ya five
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6/15/2002 5:21:47 AM:Nathan
very good 3d example lots of help, but what convertor do you use to convert th 3ds files to .x files?
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6/15/2002 7:22:57 AM:Nathan
me again i tried to add my own buildings to it (i made em in 3d studios max) and converted it to .x but when i start it nothin happens its just a white screen. plz help!
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7/16/2002 1:47:32 PM:coder86
Great tutorial, I hope to use DirectX for my PC emulator...
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7/16/2002 2:52:30 PM:Fred Shmurtz
This code is copied from Roel Janssen's 3D ship code also posted here, type '3d ship' in search.
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7/28/2002 7:00:20 PM:angry madman
fred is rite, the code is copied
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8/13/2002 8:25:15 PM:George Vassilenko
THANKS A LOT dude i dident know shir u gave ma a jump start on direct X ive edited your program oh yeah the resolution of the backround has to be smaller or = 320 * 240 for it to look right, i allso added a car and now im racing around the box hehe dont really care if u copied the code.
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8/26/2002 7:07:18 PM:Tim
is there any way to have something, that will hold were the camera position is in numbers (such as: dim xpos as single and then like have the xpos hold were the camera x position is?)
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8/26/2002 8:00:38 PM:Tim
(adding to my last comment above)... i need to have this so i can do something like: if the position = # then it does something
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8/31/2002 9:25:16 PM:Matthew Li (mazzanet)
tim, use vectors: Dim camvec as D3DVECTOR <cameraobject>.GetPosition Nothing, CamVec msgbox camvec.x msgbox camvec.y msgbox camvec.z
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9/1/2002 12:42:41 AM:
i get an automation error on: Set D3D_Device = D3D.CreateDeviceFromSurface("IID_IDirect 3DHALDevice", DD, BackSur, D3DRMDEVICE_DEFAULT) i tried changing it to RGBDevice but got the same (i don't have a 3d graphics card!!)
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9/1/2002 3:44:57 PM:
for
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9/1/2002 3:47:27 PM:
this is for matthew li... where do i put the <cameraobject>.GetPosition Nothing, CamVec msgbox camvec.x msgbox camvec.y msgbox camvec.z...... and is the <cameraobject>.GetPosition just: FR_Camera.GetPosition??
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9/3/2002 8:52:18 PM:
hey, forget the message before, i know how now...... but does anyone know how to have another mesh, & it will be able to move with the camera? (so i could make a character or something)
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9/27/2002 11:34:36 PM:
This is great!!! I give it 10 out of 10!
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