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Stereo Vision, TRUE 3D! *Minor Update*

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Submitted on: 1/8/2001 10:34:11 PM
By: Dennis C. Urie 
Level: Advanced
User Rating: By 27 Users
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Users have accessed this code 7520 times.
 
 
     Update: Added option to allow viewing model using a cross eyed method, as well as the original "wall eyed" method.<BR><BR> This program renders two images of a simple model from separate camera positions. When viewed similar to a Stereogram image it produces a TRUE 3 Dimensional view of an object. No special viewing devices are needed to view in full 3D. (See the help file for how to view it properly.)<BR><BR> This example uses custom D3DTLVertex (Transformed and Lit Vertices) for rendering. The program is responsible for the transforming and lighting of the 3D scene and only sends the screen coordinates, rhw, and color of each vertex to D3D for rendering.<BR><BR> This program implements most functions needed for 3D rendering in SOFTWARE including:<BR><BR> 3D Object Rotation using 3X3 Matrix Transformation<BR> Surface Normals<BR> Backface Culling<BR> 3D Projection to 2D screen<BR> Z Sorting<BR> Dynamic Lighting (Flat Shading and Gouraud Shading.)<BR>

 
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Other User Comments
1/9/2001 12:50:06 AM:Warren
Very nice! I give it 5 thumbs up, keep 
up the good work!
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1/9/2001 10:32:24 AM:Max Seim
All I can say is WOW!
One interesting 
thing...
When I look at the sphere 
(globe), I
see it 'concave', whereas 
my wife sees
it as normal ... must be 
a right-brain
left-brain thing?
5 
stars on this one!
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1/9/2001 6:57:58 PM:Dennis
Thanks for the positive feedback.  You 
are probably right about the left/right 
brain thing (in a way.)  What is really 
happening is that you are looking at it 
cross eyed as if the image was in front 
of the monitor.  However, the program 
is setup to be viewed as if the image 
was inside, or beyond the screen (wall 
eyed.)
After doing a little research 
I am starting to realize many more 
people view stereoscopic images cross 
eyed than I originally thought.  
Personally, I am not able to view them 
cross eyed no matter how hard I try.  
I will be making an update very 
soon (probably tonight) that adds the 
ability to swap the images to allow for 
cross eyed viewing as well.
Again, 
thanks for the feedback.
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1/9/2001 7:00:47 PM:mwcStudio.com
Great code.
How can I import 
WRL(VRML2.0) files to this program from 
Photo Modeler Lite ?
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1/10/2001 12:35:48 AM:Eisen Teo
This is just the thing I need to learn 
some parts of Direct3D. Great job.
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1/10/2001 4:21:47 AM:Robert Rayment
I have DirectX8 but get Automation 
error. Any idea what this might be?
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1/10/2001 4:39:01 AM:Robert Rayment
My Automation error was caused by not 
having the Graphics Performance set to 
maximum.  I usually have it down a 
notch or two because not all VB 
graphics will work at maximum!!
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1/10/2001 4:59:42 PM:Dennis
Robert, I sent you an e-mail requesting 
a little more info.  Thanks for 
reporting the error.
mwcStudio,  I 
only intended to use custom models so I 
could have more control over the 
rendering.  I have however checked out 
some .wrl files
and think I may be 
able to write a conversion program.  
There will be quite a few limitations 
though.  I'll post again after I take a 
better look at it.
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1/11/2001 2:02:39 PM:Simon Price
This is a cool example. It makes your 
eyes hurt, but it's good :) Here, have 
a well deserved excellent vote.
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1/12/2001 6:15:41 AM:Mikie
Well done! Brillient interface and a 
stunning effect.
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1/14/2001 3:28:20 AM:Keny
Very Good !
I give you à 5 stars 
!
But i would like if it posible to 
make a 3d maker ? Your fikles seems to 
be easy to write but i would like to 
make more complex 3d form !
Anyway 
explain me a liter more how to make 
these 3d things ...
Very good 
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2/11/2001 6:42:33 PM:Viper Technologies
Where can I download DX8? I can't find 
a download on msdn.microsoft.com. If 
possible, could someone just send me 
the library (DX8VB.dll or something)?
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2/12/2001 5:50:42 PM:wowowowow
holey sh*t!
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2/20/2001 5:14:11 PM:Shawn Elliott
DirectX 8 is at 
www.microsoft.com/directx
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2/23/2001 10:46:29 PM:Paul Rosebush
Great Demo, reminds me of a 3d demo we 
used in mech eng which utilized the 
red/green lines...images stand off a 
flat surface, you reach for and think 
you can touch them. As in 3d 
photography where two images are taken 
at different angles similar to the 
space between our eyes thus crossing of 
the eyes is necessary to see the image 
in true 3d visual. Again, good demo and 
I will try to write someting that 
displasy the version I mentioned. keep 
up the good work.
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1/8/2002 1:14:25 PM:beastz
I have to give this 5. Its brilliant.
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1/9/2002 12:45:14 PM:Andrew Boey
FIVE - E globe for you my man!!
Great 
clean work!!
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1/10/2002 11:03:07 AM:Kalai Ace
Amazing work!
Hope to see more great 
code from you.
5 globe from me. 
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