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Office97 Assistant Plays Games!!!

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VB icon
Submitted on: 12/15/1998
By: Ed Hockaday 
Level: Not Given
User Rating: By 113 Users
Compatibility:

Users have accessed this code 104128 times.
 
 
     This code makes the irritating office assistant a fun playmate, he play games of Paper, Scissors, Stone...and his expressions change according to your actions!!!!

 
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Terms of Agreement:   
By using this code, you agree to the following terms...   
1) You may use this code in your own programs (and may compile it into a program and distribute it in compiled format for langauges that allow it) freely and with no charge.   
2) You MAY NOT redistribute this code (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.   
3) You may link to this code from another website, but ONLY if it is not wrapped in a frame. 
4) You will abide by any additional copyright restrictions which the author may have placed in the code or code's description.

    //**************************************
    //     
    // Name: Office97 Assistant Plays Games!
    //     !!
    // Description:This code makes the irrit
    //     ating office assistant a fun playmate, h
    //     e play games of Paper, Scissors, Stone..
    //     .and his expressions change according to
    //     your actions!!!!
    // By: Ed Hockaday
    //
    // Assumes:You will need the ietimer.ocx
    //     (from ie4) to get this working, a none t
    //     imer version can be easily built using t
    //     his code...
    //
    //This code is copyrighted and has    // limited warranties.Please see http://
    //     www.Planet-Source-Code.com/xq/ASP/txtCod
    //     eId.1219/lngWId.-10/qx/vb/scripts/ShowCo
    //     de.htm    //for details.    //**************************************
    //     
    
    'This bit goes in a form
    'To create the form follow these instructions
    '1 Open word, go to the "tools" menu, select "macros" then "Visual Basic Editor"
    '2 Make a form, call the form frmFight
    '3 Add three Option buttons, call these optPaper, optScissors and optStone
    'make sure the text on them says Paper, Scissors and Stone respectively
    '4 Add two labels, call these lblWinsLossesDraws and lblTimerObject
    '5 Add two Command buttons, call these cmdChosen and cmdExit
    '6 Add the additional control "Timer Object" (ietimer.ocx)
    '7 Add a timer control to the form call this tmrTimer
    '8 Add the following code to the form
    'Note1: This was designed to play against clipit assistant but you can use any,
    'it is simple to change the animations and office97 has a full help file on this
    'Note2: To convert in to Visual Basic just remove all reference to Assistant in the form
    'code, and follow instructions above (for 6 just use the normal VBtimer)
    'Note3: You will need the ietimer ocx to get this to work in office97 (it works in VB without)
    'Note4: If you like this code please tell me at edhockaday@hotmail.com, have fun with it!!!
    Option Explicit
    Dim gVar1
    Dim gVar2
    Dim gDraw As Boolean
    Dim gMessage
    Dim gWins
    Dim gLosses
    Dim gDraws
    Dim gTimerObject
    Dim OptionChosen
    '**************************************
    '*Macros by Ed Hockaday*
    '* 15\12\98*
    '**************************************
    Public Sub sDraw()
    If gVar1 = gVar2 Then
    sConvertNumberToText
    MsgBox "You both chose " & gVar1
    gDraws = gDraws + 1
    gDraw = True
    Assistant.Visible = True
    Assistant.Animation = msoAnimationLookUp
    End If
    End Sub
    Public Sub sConvertTextToNumber()
    If gVar1 = "Paper" Then
    gVar1 = 1
    ElseIf gVar1 = "Scissors" Then
    gVar1 = 2
    ElseIf gVar1 = "Stone" Then
    gVar1 = 3
    End If
    If gVar2 = "Paper" Then
    gVar2 = 1
    ElseIf gVar2 = "Scissors" Then
    gVar2 = 2
    ElseIf gVar2 = "Stone" Then
    gVar2 = 3
    End If
    End Sub
    Public Sub sConvertNumberToText()
    If gVar1 = 1 Then
    gVar1 = "Paper"
    ElseIf gVar1 = 2 Then
    gVar1 = "Scissors"
    ElseIf gVar1 = 3 Then
    gVar1 = "Stone"
    End If
    If gVar2 = 1 Then
    gVar2 = "Paper"
    ElseIf gVar2 = 2 Then
    gVar2 = "Scissors"
    ElseIf gVar2 = 3 Then
    gVar2 = "Stone"
    End If
    End Sub
    Public Sub sVar1Win()
    Assistant.Visible = True
    Assistant.Animation = msoAnimationGetArtsy
    MsgBox "You win"
    gWins = gWins + 1
    End Sub
    Public Sub sVar2Win()
    Assistant.Visible = True
    Assistant.Animation = msoAnimationCharacterSuccessMajor
    MsgBox "You lose"
    gLosses = gLosses + 1
    End Sub
    Public Sub sReconcile()
    If gVar1 = 1 Then
    If gVar2 = 3 Then
    gMessage = " wraps "
    sVar1Win
    ElseIf gVar2 = 2 Then
    gMessage = " gets cut by "
    sVar2Win
    End If
    ElseIf gVar1 = 2 Then
    If gVar2 = 1 Then
    gMessage = " cuts "
    sVar1Win
    ElseIf gVar2 = 3 Then
    gMessage = " is blunted by "
    sVar2Win
    End If
    ElseIf gVar1 = 3 Then
    If gVar2 = 2 Then
    gMessage = " blunts "
    sVar1Win
    ElseIf gVar2 = 1 Then
    gMessage = " gets wrapped by "
    sVar2Win
    End If
    End If
    End Sub
    Public Sub sTimerObject()
    If gTimerObject = "Paper" Then
    gTimerObject = "Stone"
    ElseIf gTimerObject = "Stone" Then
    gTimerObject = "Scissors"
    ElseIf gTimerObject = "Scissors" Then
    gTimerObject = "Paper"
    End If
    End Sub
    Public Sub sLanding()
    gVar2 = Int((3 * Rnd) + 1)
    If gVar2 = 1 Then
    gVar2 = "Paper"
    ElseIf gVar2 = 2 Then
    gVar2 = "Scissors"
    ElseIf gVar2 = 3 Then
    gVar2 = "Stone"
    End If
    lblTimerObject.Caption = "Clipit chooses " & gVar2
    End Sub
    Private Sub cmdChosen_Click()
    Assistant.Visible = True
    Assistant.Animation = msoAnimationIdle
    gTimerObject = "Paper"
    gDraw = False
    gMessage = ""
    gVar1 = ""
    'gVar2 = Int((3 * Rnd) + 1)
    If gWins = "" Then gWins = "0"
    If gLosses = "" Then gLosses = "0"
    If gDraws = "" Then gDraws = "0"
    If optPaper.Value = True Then
    gVar1 = 1
    ElseIf optScissors.Value = True Then
    gVar1 = 2
    ElseIf optStone.Value = True Then
    gVar1 = 3
    End If
    tmrTimer.Interval = 1
    End Sub
    Private Sub cmdExit_Click()
    If gWins < gLosses Then
    With Assistant
    .Visible = True
    .Animation = msoAnimationGetAttentionMajor
    With .NewBalloon
    .Heading = "Quit while you're ahead...chicken"
    .Text = "...come on have another go?"
    .Labels(1).Text = "Yes!"
    .Labels(2).Text = "No!"
    .Mode = msoModeModal
    OptionChosen = .Show
    End With
    End With
    If OptionChosen = 1 Then
    Exit Sub
    ElseIf OptionChosen = 2 Then
    Assistant.Animation = msoAnimationDisappear
    Assistant.Visible = False
    MsgBox "Macros by Ed Hockaday - 15\12\98"
    ' Pass these macros on, but change my name and I will find you and kill you
    ' Thank you kindly!!!
    Unload frmFight
    End If
    ElseIf gWins > gLosses Then
    With Assistant
    .Visible = True
    .Animation = msoAnimationGetAttentionMajor
    With .NewBalloon
    .Heading = "Hahaha I beat you..."
    .Text = "...don't you want another go?"
    .Labels(1).Text = "Yes!"
    .Labels(2).Text = "No!"
    .Mode = msoModeModal
    OptionChosen = .Show
    End With
    End With
    If OptionChosen = 1 Then
    Exit Sub
    ElseIf OptionChosen = 2 Then
    Assistant.Animation = msoAnimationDisappear
    Assistant.Visible = False
    Unload frmFight
    End If
    ElseIf gWins = gLosses Then
    With Assistant
    .Visible = True
    .Animation = msoAnimationGetAttentionMajor
    With .NewBalloon
    .Heading = "Come on it's a draw..."
    .Text = "...lets finish it..."
    .Labels(1).Text = "Yes!"
    .Labels(2).Text = "No!"
    .Mode = msoModeModal
    OptionChosen = .Show
    End With
    End With
    If OptionChosen = 1 Then
    Exit Sub
    ElseIf OptionChosen = 2 Then
    Assistant.Animation = msoAnimationDisappear
    Assistant.Visible = False
    Unload frmFight
    End If
    End If
    End Sub
    Private Sub tmrTimer_Timer()
    sTimerObject
    lblTimerObject.Caption = gTimerObject
    tmrTimer.Interval = tmrTimer.Interval + 10
    If tmrTimer.Interval > 350 Then
    tmrTimer.Interval = 0
    sLanding
    sConvertTextToNumber
    sDraw
    If gDraw = True Then
    lblWinsLossesDraws.Caption = gWins & " wins, " & gLosses & " losses, " & gDraws & " draws."
    Exit Sub
    End If
    sReconcile
    sConvertNumberToText
    lblWinsLossesDraws.Caption = gWins & " wins, " & gLosses & " losses, " & gDraws & " draws."
    MsgBox gVar1 & gMessage & gVar2
    End If
    End Sub
    '***************************************
    'This bit goes in the ThisDocument part (found in the Microsoft word object folder in the project window...)
    '**************************************
    '*Macros by Ed Hockaday*
    '* 15\12\98*
    '**************************************
    Sub docstart()
    Dim OptionChosen As Integer
    With Assistant
    .Visible = True
    .Animation = msoAnimationGetAttentionMajor
    With .NewBalloon
    .Heading = "Hi..."
    .Text = "...what to have some fun?"
    .Labels(1).Text = Chr(34) & "Yeah, OK!" & Chr(34)
    .Labels(2).Text = Chr(34) & "Not really!" & Chr(34)
    .Mode = msoModeModal
    OptionChosen = .Show
    End With
    End With
    If OptionChosen = 1 Then
    frmFight.Show
    ElseIf OptionChosen = 2 Then
    No1
    End If
    End Sub
    Private Sub Document_Open()
    docstart
    End Sub
    Sub No1()
    With Assistant
    .Visible = True
    .Animation = msoAnimationCharacterSuccessMajor
    With .NewBalloon
    .Heading = "Oh come on..."
    .Text = "...play with me..."
    .Labels(1).Text = "Play..."
    .Labels(2).Text = "Leave..."
    .Mode = msoModeModal
    OptionChosen = .Show
    End With
    End With
    If OptionChosen = 1 Then
    frmFight.Show
    ElseIf OptionChosen = 2 Then
    Assistant.Animation = msoAnimationDisappear
    Assistant.Visible = False
    End If
    End Sub
    Sub Yes1()
    With Assistant
    .Visible = True
    .Animation = msoAnimationGetWizardy
    With .NewBalloon
    .Heading = "Fuck you small balls..."
    .Text = "...are you starting with me?"
    .Labels(1).Text = "Fight"
    .Labels(2).Text = "Run away"
    .Mode = msoModeModal
    OptionChosen = .Show
    End With
    End With
    If OptionChosen = 1 Then
    Fight
    ElseIf OptionChosen = 2 Then
    Assistant.Animation = msoAnimationCharacterSuccessMajor
    End If
    End Sub
    Sub Fight()
    With Assistant
    .Visible = True
    .Animation = msoAnimationLookUp
    End With
    'frmFight.Show
    End Sub
    '*******************************************


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Other User Comments
4/28/1999 5:42:00 PM:Rob
Code works great...
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7/8/1999 1:00:00 PM:jon
hahahahahahaha! funny stuff. code works 
fine..... I would like to have a go at 
subbing the assistant with my own pic 
;o)
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9/7/1999 9:03:00 AM:Patti
Loved it.  Code worked fine
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10/8/1999 5:13:00 AM:Irman Jamil
Where can I find the ietimer.ocx.
Let 
me know buddy...
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10/11/1999 3:11:00 PM:Adam Honek
For all that you need ietimer.ocx...you 
can get it here at 
http://www.biwa.ne.jp/~takeo-mt/ocx/
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10/22/1999 6:44:00 PM:IETIMER
If you want IETIMER, you must have 
Internet Explorer 4 with SP2 or higher
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12/2/2000 12:38:08 AM:Aa Iksan Aripin
I think I've made the same game, but my 
game based on Indonesian traditional 
gamble, and your code is simplest and 
better than mine.
Great !
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9/27/2001 6:54:10 PM:dmaestro
Where can I get ietimer.ocx (I have IE 
5.0)?
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12/15/2001 2:44:35 PM:Burnin' Flame
Were do i get ietimer? I have IE6.
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5/24/2002 6:27:50 PM:Python5
for 
ietimer
goto
http://www.dynamiclin
k.host.sk/ocx-files/
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