Show Bid Request
Private auction for bukhtik on 2/26/2003 3:23:26 AM
Bid Request Id: 50153
|
|
|
Description:
Basic Assembly language Game of life
Deliverables: 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request.
3) Complete ownership and distribution copyrights to all work purchased.
Here is what I need:
The Game of life (or simply life) is not a game in the conventional sense. There are no players, and no winning or losing. Once the "Pieces" are placed in the starting position, the rules determine everything that happens later. Nevertheless, life is full of surprises! In most cases, it is impossible to look at the starting postion (or pattern) and see what will happen in the future. The only way to find out is to follow the rules of the game.
Rules of Game of Life: Life is played on a grid of square cell-- like a chess board but extending infinitely in every direction. A cell can be live or dead. A live cell is shown by putting a marker on its square. IE a dot or a smily face. A dead cell is shown by leaving the square empty . Each cell in the grid has a neighborhood consisting of the eight cells in every direction including diagonals.
To apply one step of the rules, we count the number of live neighbors for each cell. What happens next depends on this number.
*A dead cell with exactly three live neighbors becomes a live cell(birth). *A live cell with two or three live neighbors stay alive(survival). *In all other cases, a cell dies or remains dead(overcrouding or loneliness).
note: The number of live neigbors is always based on the cells before the rule was applied. In other words, we must first find all of the cells that change before changing any of them.
I have a choice between this one and pong or tetris) I hope you can help me out... Thanks
I will attach a file that says everything I wrote above just incase.
Platform:
ms-dos using Irvine32 library
Must be 100% finished and received by buyer on:
Mar 9, 2003 EDT
Deadline legal notes: All times are expressed in the time zone of the site EDT (UT - 5). If the buyer omitted a time, then the deadline is 11:59:59 PM EDT on the indicated date.
Additional Files:
This bid request includes IMPORTANT additional attached files. Please download and read fully before bidding.
Remember that contacting the other party outside of the site (by email, phone, etc.) on all business projects < $500 (before the buyer's money is escrowed) is a violation of both the software buyer and seller agreements.
We monitor all site activity for such violations and can instantly expel transgressers on the spot, so we thank you in advance for your cooperation.
If you notice a violation please help out the site and report it. Thanks for your help.
|
|
Bidding/Comments:
|
All monetary amounts on the site are in United States dollars.
Rent a Coder is a closed auction, so coders can only see their own bids and comments. Buyers can view every posting made on their bid requests. |
See all rejected bids (and all comments)
Name |
Bid Amount |
Date |
Coder Rating |
|
|
|
|
N/A
|
Feb 28, 2003 7:37:02 PM EDT
|
10
(Excellent)
|
|
|
Hello,
Thank you for invitation. I'm sorry for delay. I'll give you estimate tomorrow.
Sincerely yours, Yuriy |
|
|
|
|
$30 (USD)
|
Mar 1, 2003 4:49:34 PM EDT
|
10
(Excellent)
|
|
|
Hello!
I can do it for you. If you think price is to high we may discuss it.
Sincerely yours, Yuriy.
|
|
|
|
|
|