Show Bid Request
Networked SNES Emulator
Bid Request Id: 40159
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Posted by: |
OlieX99 (1 ratings)
(Software buyer rating 10)
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Non-action Ratio: |
Above Average - 33.33%
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Buyer Security Verifications: |
Excellent
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Approved on: |
Dec 16, 2002 6:36:34 PM EDT
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Bidding Closes: |
Dec 30, 2002 6:40:14 PM EDT
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Viewed (by coders): |
190 times
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Deadline: |
1/25/2003
TIME EXPIRED
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Description:
This project will consist of a client side SNES emulator which will which will play with other users via peer to peer connection, and a server which will hold client user information, client saved games, and will be a chat server(Netplay is done via peer to peer to save bandwidth on the server). SNES Emulation code should play games to near 100 percent perfectly with graphics and sound capabilities.
The client will be able to log in to the server using login and pass, and then will go into a chat portal where he/she can talk to peers and join or create games much like the Battle.net realms. Except, all games will not be the same as there are many different types of multiplayer games for the SNES console. Therefore, when a client wants to join a game, the games must match; the client who wants to join must possess the exact same game to load in order to join that particular game.
The server will be able to keep a database of all user information including account information. This database will be accessible for easy editing. The server will display the amount of games currently in session and the amount of users currently logged on. It will also have the option of viewing chatrooms that users are in.
Deliverables: 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request.
3) Complete ownership and distribution copyrights to all work purchased.
4) Must contain all features as described in the description
Platform:
All Windows Platforms. C/C++ Coding.
Must be 100% finished and received by buyer on:
Jan 25, 2003 EDT
Deadline legal notes: All times are expressed in the time zone of the site EDT (UT - 5). If the buyer omitted a time, then the deadline is 11:59:59 PM EDT on the indicated date.
Special Conditions / Other:
Coder must be able to code networking such that server can host many clients using as little bandwidth as possible.
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Bidding/Comments:
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Bid Amount |
Date |
Coder Rating |
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This bid was accepted by the buyer!
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$250 (USD)
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Dec 17, 2002 12:48:53 AM EDT
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None Yet
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Hello to you, sir.
I noticed that you have three projects listed with similar requirements, only emulating different systems. I assume that you would prefer for all of these emulators to run through the same server using the same protocol (just as on battle.net you can see people who are logged in from Diablo, Starcraft, etc. clients). This is most efficiently achieved by either using the same GUI/chat program (with slight modifications) for each emulator, or using one program for all the emulators, with a plugin-style method of supporting other consoles. I personally prefer the second method, as it would be more convenient for the end-user (which I would like to be, this idea is really quite cool!).
Well any way about it, I am perfectly willing to create this SNES emulator for you within the time constraints you have specified. Also, I am perfectly willing to coordinate with the other coders on your similar projects, so that we can make a superb array of emulation tools.
I look forward to working with you. Thank you for your time.
--Nick |
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