Show Bid Request
opengl 3d anaglyph stereo program
Bid Request Id: 36209
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Posted by: |
mono (3 ratings)
(Software buyer rating 10)
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Non-action Ratio: |
Very Good - 0.00%
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Buyer Security Verifications: |
Good
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Approved on: |
Nov 19, 2002 10:24:15 PM EDT
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Bidding Closes: |
Dec 3, 2002 10:26:42 PM EDT
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Viewed (by coders): |
282 times
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Deadline: |
12/8/2002 12:00:00 PM
TIME EXPIRED
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Description:
Design a program that produces 3D anaglyph stereo and illustrates the modeling of 3D interpolatory surfaces over grids to help students who have difficulty visualizing in three dimensions. Use the RGB color assignment process shown in the program attached (called the "Photoshop" method).
The user must be able to move the surface in and out of the screen and rotate the surface in any direction. Use the interface shown in the program provided for those capabilities. The user should be able to click and drag any interpolation point z(i,j) up or down relative to the x,y plane. A digital readout should provide feedback for the user to know what the current value of z(i,j) is as the value changes. Forward mouse motion moves the point up. Limit the values so no clipping is required. The program should redraw the boundary curves in realtime as the interpolation point changes. Use feedback so the user knows which interpolation point has been selected.
The x and y values of the interpolation points should form a grid of (m+1) X (n+1) points {[x(i), y(j)]}, m and n between 0 and10, in the first quadrant of the x,y plane (positive axes). [x(0), y(0)] should be the origin of the world coordinate system. Allow the user to pick m, n and x(1) and y(1). All x values should then use the spacing hx = x(1)-x(0). Similarly for y values: hy = y(1)-y(0). The initial view point should be on the vector [1, 1, 1] but far enough so no clipping is required. Begin with a flat or constant surface. Use a wireframe with x,y,z axes and a grid in the x,y plane showing the boundary curves until the user selects a command to render the surface. The user should be able to move back and forth between wireframe and the rendered surface.
Add lights to provide shading that helps depth perception in the rendered surface. Grayscale is sufficient. Specular reflection is optional. Use hidden surface elimination.Tesselate the surface so that Gouraud shading looks smooth.
Two types of surfaces should be representable as selected by the user using the interpolation curves along each grid line.
1. 3D Lagrange interpolation (tensor product) surfaces (degree m in the x direction and degree n in the y direction)
2. Coons patches on each rectangle [x(i), x(i+1)] X [y(j), y(j+1)].
Deliverables: 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request.
3) Complete ownership and distribution copyrights to all work purchased.
Platform:
Compilable in Win98+ environment in Visual C++.
Must be 100% finished and received by buyer on:
Dec 8, 2002 12:00:00 PM EDT
Deadline legal notes: All times are expressed in the time zone of the site EDT (UT - 5). If the buyer omitted a time, then the deadline is 11:59:59 PM EDT on the indicated date.
Additional Files:
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Bidding/Comments:
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Name |
Bid Amount |
Date |
Coder Rating |
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This bid was accepted by the buyer!
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$100 (USD)
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Nov 20, 2002 7:46:03 PM EDT
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9.31
(Superb)
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Good in OpenGL. Based on my previous work, I think it is a job suitable for me.
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