Show Bid Request
opengl graphics project
Bid Request Id: 32415
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Posted by: |
mono (3 ratings)
(Software buyer rating 10)
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Non-action Ratio: |
Very Good - 0.00%
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Buyer Security Verifications: |
Good
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Approved on: |
Oct 24, 2002 11:31:14 PM EDT
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Bidding Closes: |
Oct 26, 2002 7:31:00 AM EDT
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Viewed (by coders): |
153 times
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Deadline: |
10/27/2002
TIME EXPIRED
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Description:
Create 3D block letter (extruded) version of the letter L. Use a different color (or intensity of the same color) for each polygon in the letters. Every polygon should be visible against the black background.
Place the letters in a rectangular box touching one of the sides. The box need not be a cube.The edges of the box should be bright yellow. The sides should be transparent. The box should be represented using a wireframe.
Choose a random direction to move the letter towards one of the other 5 sides. As in the 2D case, choose a default speed for the object and allow the user to change the speed. Move the object until it touches another side of the box. Then begin the process again. You will not be evaluated on the sophisticaion of your collision detection algorithm unless it seriously affects the real time motion of the object. One approach is to enclose your letter in a tight bounding box and check for collision of vertices on the bounding box with the sides of the wireframe box first.
Rotate the object around an arbitrary axis that can be adjusted by the user with an angular speed that can also be adjusted by the user. Think carefully about this part of the interface. Make it as easy and intuitive as possible for the user.
Allow the user to scale the object uniformly as it moves.
Allow the user to move the camera to different positions. The camera should remain ouside the box with the look-at point the center of the box. The camera should remain a fixed distance from the look-at point until the user changes it. The field of view should always include the entire box so no clipping is required. Use only perspective projection.
The object should appear to bounce off the sides of the box (angle of reflection = angle of incidence). Do not let an object bounce forever between two sides or move outside the box.
Use the z-buffer to remove hidden surfaces.
Deliverables: 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request.
3) Complete ownership and distribution copyrights to all work purchased.
Platform:
Should be compilable in Visual C++
Must be 100% finished and received by buyer on:
Oct 27, 2002 EDT
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Bidding/Comments:
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Name |
Bid Amount |
Date |
Coder Rating |
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$100 (USD)
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Oct 25, 2002 12:15:58 AM EDT
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9.31
(Superb)
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I have create screensaver using OpengGL+VC++ before. This project is no problem for me. I'll try to come out with a demo of what you looking for. BTW,is MFC allow in the case? |
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