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aMAZEing 3D

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Submitted on: 6/8/2000 7:45:27 PM
By: Simon Price  
Level: Intermediate
User Rating: By 43 Users
Compatibility:VB 5.0, VB 6.0

Users have accessed this code 23891 times.
 

(About the author)
 
     RARE! Look @ the screenshot NOW. These are actual screenshots of the in game graphics - in LOW resolution so that this page didn't take forever to download!!! It IS possible to make a 3D, lighted, perpective texture mapped game in VB! And this game does NOT use any C++ DLL's (like I see some others do), does NOT use any special controls apart from a few plain old pictureboxes. It does NOT use DirectX or OpenGL. Yet the game still runs fast enough on my 400Mhz PC with huge 3D textured levels when it was written in pure VB code! Has this ever been done before? If it has - I haven't seen it! At least one of the techniques used here is totally original and invented by me. Then download includes ten levels ranging from small to huge, plus you can draw your own in any paint program!!! This is so simple and powerful code YOU WILL BE BLOWN AWAY. This all started last month when one of my friends said that a 3D game in VB was not possible so I spent a long time racking my brains and then 2 weeks programming. These are the results so far, and the game will get better. PLEASE SHOW THAT THESE EFFORTS ARE APPRECIATED. If this code is helpful, well done or simply aMAZEing then please vote for me. Feedback is also welcome but please do not complain that it is too slow - what do you expect? How many other games have graphics like this? It would be an achievement if it ran at 1 frame per second! Other people send in a boring old 3D cube, I give you a whole 3D textured level with two choices of graphical style - realistic or surreal. Enjoy, and when this game is faster, has enemies and guns, and looks just like Doom, I'll send in the finished game.

 
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6/8/2000 8:15:51 PM:\/îÞè® Tè¢.
Awesome phuken code
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6/8/2000 8:18:55 PM:Michael Heath
I'm running Duel 400 Celerons and the 
engine was running extremely slow.  I 
found a real good engine called 
Prometheus at www.goodnet.com/~andrewa 
It does use Direct X which is the way 
you should really go if you want speed 
and able others to play on slower 
machines.  I still think you did a 
pretty good job on the engine for not 
using direct x so I'll give you a 
pretty good rating. You should 
seriously consider doing this with 
Direct X.
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6/8/2000 8:45:58 PM:Mau The Man !!!
To be more precise the code I talked 
about is :
A 3D Generator - by Jesse 
McAllister, posted on May 7th this year 
.... 
http://www.planetsourcecode.com/vb/scrip
ts/ShowCode.asp?lngWId=1&txtCodeId=7923
I am not saying that you copied him, 
but... he posted it first :)
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6/9/2000 12:36:06 AM:\/îÞè® Tè¢.
If you ever want this to be a real 
game, like doom, you will have to use 
direct X. This runs too slow without 
it. If you don't have directx, E-mail 
me(at viperc4335@aol.com) and I'll hook 
you up. There is no way this would be 
fun for a game, no offence. To have the 
graphix, the tiling, the 3d and all is 
slow enough, but to have enemies? That 
would be WAY too slow.
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6/9/2000 4:52:21 AM:Simon Price
Thanks for the feedback guys, I did 
tell you that it was slow. I'm planning 
DirectX 7 version, although I've never 
made a DX game b4. This time it'll have 
baddies and guns and the rest of it! 
It'll probably be done by the end of 
the month. Keep those votes coming in!
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6/9/2000 5:20:05 AM:Maruis
I’m interested in game programming and 
this is a prime example of what you 
need to start learning the basics of 
game programming. It might be slow but 
its what I need. Thanx.
P.S. I agree 
with Shoots … excellent code.
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6/9/2000 7:26:43 AM:[peer]
I have a copy of the exact same thing 
for QB4.5... And if you're going to 
make a Doom game, do it in C... If 
you're the elite coding wizard you say 
you are, learning C shouldn't be any 
problem to you. Don't do it in VB, 
because VB is slow. I'm learning C 
right now, and the only reason I'm 
still using VB is because I don't have 
visual c++
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6/9/2000 10:34:33 AM:Rodolfo Motta Saraiva
This code is great. I simply loved it. 
You are a VB genious! :) Creating 3D 
without DX and OpenGL is hard job, and 
you did it! I`m waiting for your 
game... But... You should consider use 
DX in this game! DX is really great, 
fast and not so hard do use!
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6/9/2000 10:37:01 AM:Against C++
hey [peer],
VB is the best language 
for whatever you are doing.  It is much 
easier to use and learn than Visual 
C++. I know both C++ and VB.  I 
personally don't encourage people to 
use VC++, mostly because you spend 
months learning the language, when in 
that amount of time you could have made 
tons of awesome programs in VB.  This 
code is a great example of hard work 
and dedication to VB.  Way to go Simon. 
 Keep it up!
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6/9/2000 11:40:15 AM:LP-S
Are you guys sure that you arent 
blind?
I have a P2 333 with 49 MB of 
ram, and it ren smooth
Maybe some 
people here needs glasses
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6/9/2000 12:54:27 PM:Eric Sullivan
This looks great but when i wnet to 
play the game it just hung...
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6/9/2000 2:02:51 PM:Mike Canejo
Ok guys, I really don't know C++ that 
much but it has it's advantages and 
disadvantages over VB. <BR><BR>1.) VB 
totally depends on the .DLLs to 
function
<BR>2.)VB was made in C++ 
don't forget<BR>3.) The C++ language 
can work on both PC and MAC(80% alike) 
and other OS's are compatible.<BR>4.) 
The best of all, C++ programs don't 
need the darn .DLLs :)<BR><bR><BR>I 
like VB better still because I know it 
and have used it longer but If I never 
learned VB and learned C++, I would say 
C++ is better. 

-MiKE
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6/9/2000 2:03:59 PM:Mike Canejo

dont work anymore :)
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6/9/2000 2:04:36 PM:Mike Canejo
PSC always messes up feedback, oh well 
i aint repeating it again :)
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6/9/2000 2:07:09 PM:bmg300
It does run slow... Other than that it 
is execellent! Check for a 3d engine 
that uses direct X in the c++ section 
(I might submit one).
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6/9/2000 3:10:33 PM:Mike Canejo
Ok simon. Found a minor glitch in the 
game. If i go throgh one of the back 
walls it says i beat the level thinking 
its the one with the X and this 
happened on the .exe :) Also, on my 
800mhz P3 and a 256 bit 3d accelerator 
card this game runs perfect with a 
little noticable lag when u move. BUt 
still good considering Pictureboxes. 
Simon you should try using BitBlt in 
this game, would be perfect and twice 
as fast.
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6/9/2000 11:50:41 PM:Cool33
Ok, just one quick thing. After reading 
all these peoples comments, I'm curious 
to see the game, but one problem 
first.... I run the EXE and I selected 
Level 1, no collision detection, normal 
graphics. When I clicked "Start", the 
options went away and the screen 
remained grey, no game ever came up. I 
held forward, knowing it was a maze, 
and it eventually said, "Level 1 
Complete" or whatnot. But the point is, 
no graphics came up. I'm on P3 450, 
Voodoo 3 3000, 128 megs RAM. Any ideas 
as to why no graphics show? Thanks
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6/10/2000 1:01:17 PM:Peter
It's good... unless anyone that has 
criticed this code can come up with 
something better?
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6/11/2000 9:28:15 PM:Jethro
Simon, awesome am looking forward to 
the next installment.
Peer, ok whats 
your point. A) This is a vb forum not a 
C forum, B) C was written in assembly 
so should Simon therefore recode this 
in assembly.
Excellent work
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6/12/2000 1:37:52 AM:Simon Price
Hello peoples - what's all this talk of 
assembler and C? I don't know those 
languages yet (well, not much). I 
didn't even know how to use DirectX - 
until I got all this feedback telling 
me to re-write using DirectX 7 so I 
spent this week learning it and rewrote 
the game with DirectX 7 on Sunday. So 
look out for it! Please keep the votes 
coming in on this one though, because 
it's currently in second place! Thanks 
for all the feedback.
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6/14/2000 3:53:30 PM:Dustin Davis
Well, i have not ran this code yet, but 
it looks good for being built in VB! 
Assembly + C/C++ are the best languages 
to develop video games in and yes, they 
are very hard to learn, i happen to 
know all three of them plus VB and 4 
other languages. VB was designed to be 
an easy language for software 
development, not video games. So i 
think what he has done is great. Slow 
or not, if your a TRUE programmer, not 
a little b!tch, then you'd appriciate 
the coding behind this thing. Even 
though it has flaws, its the code that 
counts along with the effort. So before 
you criticize some one for making an 
effort, think about how much they put 
into this, and then after that, willing 
to share it with everyone! I know i 
wouldnt want to share my hard work with 
ingrates such as your selves! Good job 
man.
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6/14/2000 5:25:54 PM:Simon Price
Thanks for sticking up for me!
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6/14/2000 6:35:45 PM:Daz B
In the C++/VB battle, i'd have ta side 
with VB for app dev but C++ is much 
better if yur lookin to make a game. An 
engine like yurz in VB is some wicked 
sh!te though, so sweet progging there 
:)
I also agree with the others 
though...a DX ver of the prog would be 
interesting ta see...drop me a line if 
you ever get that game up...
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6/15/2000 3:12:34 AM:Simon Price
The games already been up for a while! 
The DX 7 version is out there 
somewhere, but unfotunately it comes in 
two parts. Click on my other 
submisssions to see that, or you could 
go to my website www.VBgames.co.uk 
because it's available in just one big 
zip there. It's in the 'advanced' 
section of downloads.
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6/15/2000 10:12:17 PM:Rodolfo Motta Saraiva
I`ve tested the pure VB code version 
and the DX version. Both are great. 
But, the DX version has more bugs than 
the first one. You should destroy them 
:). I`m trying to do something like 
your engine... Whell, actually, I`m 
just trying, because I can`t understand 
the math that you`ve used! But, forget 
it, this is a great 3D engine. You made 
an excellent job.
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6/21/2000 3:41:20 PM:RJ Soft of West Tennessee
Runs great on my PII 450.  I'm not into 
games but this is a good 3D engine for 
those who are...
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7/6/2000 8:16:09 PM:Icebox
I'm speechless! I never thought you 
could do such a thing with VB.
Very 
well done! Look at the other progs made 
by this guy, they're awesome!
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7/9/2000 3:56:39 AM:Jason Campbell
I've seen something like this for qb4.5 
in dos. Anyway, now that we've 
sustained that 3d is actually possible, 
why not enhance the engine towards 
graphics designe (away from low qualty 
high speed and toward high quality, 
slow speed) just a suggestion. There 
are so many game engines out ther, it 
aint even funny. However, I am appaled 
at the fact that there are practically 
no graphic design engins out there, let 
alone open source versions. Good code 
though.
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7/10/2000 5:02:31 PM:Mark Hamilton
Nice Game, good graphics. Making levels 
with Paintbrush is pretty easy, but 
wouldn't it be better if it came with a 
level editor? I could make on in less 
than an hour if you want. Another 
thing-you should use an ImageList 
control to keep all the graphics in. 
That way, you don't have stray files. 
Excellent code though.
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7/19/2000 4:10:42 AM:josh
www.micogames.com made something 
similar.pretty nifty.
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7/19/2000 8:59:35 AM:Michael Barnathan
Reminds me of that screen saver... 
though if you want to make it 
doom-like, I suggest DirectX or at 
least BitBlt... picture boxes are not 
good for games :). Nice code.
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7/21/2000 1:39:48 AM:\\'est_§!der
I'm sure it's a great piece of work as 
soon as i can run it.
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7/22/2000 3:48:30 PM:Jotaf98
It's a great code! Do as they say, use 
DX, but if you take out those effects 
from the floor and ceiling, it will be 
much faster (I didn't download it yet, 
I looked at the screenshot and some 
comments).
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7/22/2000 3:49:08 PM:Jotaf98
Also, know that I love ALL your 
submissions ;)
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7/24/2000 2:37:26 AM:Dino
Great Code. Very Useful.
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7/28/2000 6:12:52 PM:Russell
When I played the game and noticed the 
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7/29/2000 7:36:57 AM:Russell
[resubmitted - double quotes messed up 
the previous submission]
When I 
played the game and noticed the 
'curving' walls, I said - he's using 
the vector approach! I looked through 
the code and saw the tell-tale sine and 
cosine tables, and even the analogy to 
shooting rays. I'm curious, did you 
come up with that yourself? If not, 
where did you hear about it? The neat 
thing about that method is that the 
more stuff in the maze, the faster it 
works.
Back in the dark ages (I had 
a <2 MHz Atari!) I wrote some similar 
code for a maze game. I used single 
bytes in a 2-D array to represent the 
colour of the wall - doors were a 
special pulsing colour. Anyway, it took 
everything I had in assembly to get it 
to work in reasonable realtime. I then 
adapted the code to work in semi-3D 
(you couldn't turn up or down, just go 
up or down).
Good work!
Russell
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7/31/2000 4:14:30 PM:Mr Tofu
ick! to those of you wanting to use 
VC++, please don't! Use Borland, VC++ 
is NOT ANSI (I don't think), while 
Borland is. Besides, you don't want to 
fuel MS's takeover of thw orld, do ya? 
;)
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9/9/2000 2:25:48 AM:dopepope
actually i want to fuel it.
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11/25/2000 11:23:56 AM:Josh
VB is an excellent language for some 
tasks. But for CPU-intensive algorithms 
(such as on-the-fly 3D), C++, C, or 
(the best) Assembly is the way to go. 
If you rewrote this program in 
assembly, it would run faster on a 
233MHz machine than VB on a dual PIII 
1.2 GHz machine (well, maybe not, but 
it would still be fast)
And VC++ is 
bad because its not C++, its MFC. If 
you want better games, use straight 
C++/C with low-level calls for the 
graphics. It will take ALOT more work, 
but the games will run alot better.
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12/13/2000 5:54:36 PM:Burbble
Wow! I can't believe how great this 
is!! It runs GREAT with NO delays on my 
little celeron processor, so people 
complaining about it being slow please 
get an intel and not a 
286!!
Congrats on the 
contest!
-Burbble
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1/7/2001 8:44:47 AM:Niall Mooney
Burrble, there were only intel 286's 
your comment was lacking in the 
department of sence.
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4/23/2001 8:22:28 AM:Dondata
On my little tesm machice (P-II 
266)
This ran great!!
Really shooh, 
and no flicker!
Thanks :]
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11/18/2001 10:00:06 AM:Kain
Actually... Most of your comments make 
no sense whatsoever. First off in VB 
5+, you can compile programs in native 
code, no p-code, which means the dll's 
are normal windows files that are 
installeed with the OS. Secondly the 
reason C++ works on more than one 
platform, and VB does not, is simple, 
its been transferred to those 
platforms.  Do not forget VB is an 
adaption of qbasic, and the original 
basic languages... and C++ does not 
have the same core files on all 
platforms, for example in linux all 
include files are changed, which can be 
a hassle in porting, 
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11/18/2001 10:02:02 AM:Kain
and alot of other things are changed as 
well.  Now onto bigger things, a 
programming language cannot be judged 
by what you see commonly. I started in 
C++, and then went on to learn Delphi.  
Now I'm working with VB and its 
actually a nice compiler, its YOUR 
coding that counts, not the compiler, a 
compilter doesn't make a program... and 
besides, assembly takes along time to 
learn, its such a low level language, 
its used for DOS programs, not windows 
anyway =P.  Finally, Microsoft Visual 
C++ isn't MFC, it works exactly like 
any other compiler, it INCLUDES MFC, as 
an option.  You see, there is a little 
thing, calls #DEFINE 
WIN32_LEAN_AND_MEAN
which removes any 
reference to MFC at build time, making 
it build faster, MFC is also slower for 
gaming, but thats why you use lean and 
mean, its the same language as C. 
Finally I want to compliment you Simon, 
this is excellent code... excellent, 
keep up the good work, compilers do not 
make a program, the person and the code 
do. Good job!
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12/16/2001 12:30:06 PM:James Dougherty
First of all, Simon you rock. Second of 
all it is much better to learn VB 
before you get your feet wet in C++. 
For the person who said to use 
Borlan..LMOL..WTF..Borland S¿?ks. Try 
to compile quake in Borland and see how 
many errors you get. :)  Anyway Simon 
you still rock you go where other 
people dont even try to go, you take VB 
Gaming a whole step further..  Maybe we 
can team up on something  :)
 -James 
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2/16/2002 3:39:27 AM:kewlaid_82@hotmail.com
Simon, Great job. I wanna see yur DX7 
project :) This is sweet code for no 
DX!
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3/16/2002 9:00:54 AM:A Huge Fan
You are wrong Simon. This is not 
amazing, it is mind-boggling.  Never 
thought this could happen without 
DirectX. Wish they'd let me give you 50 
globes.
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3/30/2002 2:05:01 AM:SOLID4K TEAM
A Huge Fan, LOL--so right.  I just got 
this nice azz computer (XP, 68 GB, 
Top-of-the-line Graphic Card), and 
geez, this runs like you are using 
DirectX--fasssssssssssssst.  Truely 
aMAZEing ;x.  P.S. you spelled amazing 
wrong, by the way.
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8/23/2002 4:11:53 AM:James Kelly Jr.
This is a good try but on my Intel 
550Mhz Nvidia GeForce 2 MX 32 Meg video 
card this runs much to slow other wise 
its very good. Playing it was like 
playing Half-Life online with a latency 
of 400
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11/2/2002 7:12:52 PM:
I like. One thing I found though, if 
you window it, it looks sharper and 
runs muck quicker.
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3/18/2003 3:38:59 PM:
hi i could edit this mazing i am a very 
experienced 3d texture maker im going 
to edit this ill post some screeshots 
tell me what u think very nice coding 
btw no wonder u won the contest.
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