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Tank Wars 3D

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Submitted on: 5/26/2000 4:18:22 PM
By:  
Level: Advanced
User Rating: By 18 Users
Compatibility:VB 5.0, VB 6.0

Users have accessed this code 7958 times.
 
(About the author)
 
     This is a 3D demo that is writen in much simpler language than anything I have found. I this that it will be alot easier for someone learning 3D to figure this out than some of the stuff on the net. I'd Like 2 Thanx Shaid Benaris - Da VB6 - onwards professional gangsta - Thuglife
 
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Other User Comments
5/26/2000 6:49:05 PM:Daniel Davies
This Is Fantastic, Great Code! Does run 
slow when solid is selected 
though...Apart from that, 5 planets!!!
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5/26/2000 8:40:21 PM:LP-S
This is just great...
Really good... 
It should use DirectX... then it will 
be really faster
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5/27/2000 7:46:56 PM:bmg300
This is worth an execelent!
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5/31/2000 11:33:18 AM:Iawix Computer Corp
what made you do this?
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6/1/2000 3:47:26 PM:JB
Work good solid on my Celeron 466 mhz
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6/9/2000 9:57:10 AM:VB God
The code isn't exactly the best, the 
game runs fine in wireframe mode, but 
the lack of use of DirectX or opengl 
makes the game play slow when rendered 
and the graphics could be soo much 
better if opengl or directx was 
used!!!!!!!
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6/9/2000 10:03:25 AM:VB God
In all fairness this code isn't exactly 
the best, the lack of use of opengl or 
directx makes the game when rendered 
slow and the graphics fairly 
boring,
However the basic code is 
fairly sound, and is reasonably 
efficient, i would personally like to 
see this author do the same but using 
opengl or directx!!!!
If he could do 
that then i would be impressed!!!!!
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6/12/2000 2:53:49 PM:Marc Burgess
Yeah, I agree, this could be alot 
better. I don't claim to be the best, 
and have 3D demos that run faster on a 
486 than my code does on a pentium II 
200. However, i'm getting better, and 
am looking for ways of making a better 
engine. I looked at DirectX but could 
only find txts on who to display 
bitmaps onto the screem (Ie 2D) As for 
OpenGl... If you can point my in the 
direction of a decent tutorial that 
would help, please do
;0) 
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6/18/2000 5:32:28 AM:Ewart
A note on optimising your code;  
declaring variables -
Dim a, b, c As 
Single
Declares a and b as Variants 
and 
c as a Single
Keep up the good 
work!
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6/19/2000 6:46:20 AM:!nnovation Software
In the readme it say you cant shoot 
high and low, like an elavator. But try 
this: Turn your brakes on by right 
clicking the game area, then turn 
froward view on, then long range radar. 
YOu cant move side to side, but up and 
down works!
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6/19/2000 10:15:52 AM:Marc
yeah, you can move the view up and 
down, but the tank stays on the ground, 
and your missles do as well. You can 
also do the same thing by pressing 
shift, and moving the mouse around 
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6/23/2000 2:04:50 AM:kdkvc
if you unload all the forms when the 
program closes(under main Form_Unload), 
probably you don't need to press Ctrl 
Alt Del to end task the entire 
program...
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6/23/2000 3:45:18 PM:Jeff Manley
Excellent graphics. Nicely 
done!
Jeff 
Manley
A1VBCode
http://www.a1vbcode.co
m/
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6/28/2000 3:22:42 AM:Marc Burgess
Have a wait for my next tank game, 
thats gonna be finished pretty soon, 
that has much better code except for 
the fill routine, that is as fast as I 
can get it. Once I've done it, I'm 
really gonna try to do a direct X 
version, and include a network game, 
now I almost have my network up & 
running
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6/29/2000 11:58:00 AM:Mark Hamilton
On the full version you can use 
textures on the tanks too. You can also 
have a seperate screen and 'Ping' 
network servers when you type in their 
IP. Maybe even make a seperate map 
editor. I would help you, but I can't 
even do any graphics on VB.
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7/3/2000 7:19:00 PM:Skull Dugrey
I'll sound like a broken record, it's 
not the fastest, but it's still very 
cool. I see potential, I give it an 
excellent.
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7/4/2000 7:09:32 AM:Mark Burgess
I'm trying to do textures at the 
moment. If I can get the screen shots 
to work, then have a look at an 
example. However, the tanks wouldn't be 
able to be textured for reasons that 
will be explained when I release the 
next version of tank. 
I have also 
done a level editor, which is really 
important on this version, as there are 
walls and stuff to drive around.
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7/4/2000 7:14:57 AM:...
note that the texture in the screen 
shot is 8 bit, cos its in QBasic. 
However, in VB, it'll be in 16 or 24 
bit, so its gonna look better, and also 
be higher resolution, cos the screen 
shot is 320*200, but in VB it'll be 
640*480 or 800*600
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7/5/2000 9:07:37 AM:Michael Barnathan
A little too slow, and could use some 
anti-aliasing with the textures, but 
not bad. The use of DirectX can greatly 
help this game. Also, if you're 
interested in network/internet enabling 
this game, I can help with it(Although 
I'm helping someone else's tank game 
right now... just call me the tank man 
:). Nice game, 5 stars.
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7/8/2000 12:48:55 AM:Andrew Armstrong
Cool game man!!! 5 Planets!!!
If you 
do make it network compadible 
(Multiplayer) and has DirectX for speed 
I will love u for that! This is a 
really kickass game!!!!!
Thanx!!!
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7/10/2000 11:10:18 PM:Kenneth G
Just a little note.... there is very 
little commenting in the source code, 
and there is no DirectX support. For 
me, that makes this game useless for 
learning - if you need blazingly fast 
3d rendering, use direct3d - it's 
really good and it's much faster than 
software rendering... my p3 450mhz ran 
at 4 fps with all the options on and 
about 13-15 without any options. We're 
talking 50 polygons here. Direct3d can 
hit that speed with about 500 polygons. 
Uhh, but enough ranting. This is good 
if you are into software rendering, but 
virtually any comp fast enough to run 
this program would have a 3d 
accelerator.
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7/10/2000 11:12:50 PM:Kenneth G
Please, please, please, use Direct3d. 
Any computer fast enough to run this 
program with any speed in software mode 
should have a competent 3d accelerator 
- and then you'll be able to make 
things blazingly fast. Oh yeah, and the 
code is sparsely commented. Some like 
it that way, some don't. Good code, 
tho, and it does make the best of a bad 
thing.
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7/14/2000 6:59:41 AM:Marc Burgess
Ha ha, we are bi*chy are't we?! Okay, 
seing how my intended next version has 
gone all Pete Tong, i'll re-do Tank 
Wars with Driect X, and I'll put loads 
of comments in it. I'll also give out 
my 3D tutorial, which will like totaly 
show you how to do stuff. Honest. Come 
back here in about a week or so, and 
have another look.
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