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Direct X 7 Scrolling Tiles

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Submitted on: 5/8/2000 10:09:18 PM
By: Douglas Windham 
Level: Advanced
User Rating: By 11 Users
Compatibility:VB 5.0, VB 6.0

Users have accessed this code 6005 times.
 
 
     I searched around here for a LONG time to find out how to scroll Bitmaps. With my code, You can do just that with Direct X... This can be used in creating games like... Civilization, Since it randomly generates a map from a tileset. You can use the Keypad (up,down,left,right) to move the map. Try this out, and if you like it, Vote HIGH.
 
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Other User Comments
5/9/2000 3:02:40 AM:MarkVR
Great example! I've been looking for 
this a long time.....thanks!
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5/9/2000 10:11:32 AM:siph0n
good example, nicely commented.
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5/9/2000 10:21:32 AM:Chris Gilbert
I dont know how interested you'll be in 
the code I have to offer - I made some 
code for scrolling tiles in DX7 a while 
back... Goto www.geocities.com/thegilb/ 
and download the CDXVB7SDK... Well, I 
also posted a file from my latest game 
engine... A dll which performs clipping 
written in C++. It allows you to 
achieve some great frame-rates because 
clipping can be incredibly time 
consuming when you have to clip 1200 
tiles (640*480 with 16*16 
tiles)!
The file is 
www.geocities.com/thegilb/Clipping.zip
Hope it helps
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5/9/2000 1:34:13 PM:Pete Sral
I like how smooth it is!  (Not being 
familar with game or Dx7 programming).  
I thought this was cool.  Esp. being 
able to go horizontal using the Up and 
Left or Right buttons 
simultaneously.
Cool stuff!
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6/27/2000 7:16:48 PM:Jason Merlo
I just submitted "Board Game 
Construction Kit" which has a similar 
scrolling engine -- but it was really 
choppy.  After looking at your code, I 
found that I didn't neet to have my 
main blit loop in a timer -- just put a 
DO loop around it and it becomes 
lightning quick!  Thanks!
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6/29/2000 3:50:16 AM:sjchae
ActiveX DX7VB.DLL seems to be missing !
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10/1/2000 12:15:31 PM:Dark Liquid
Great, just what i needed! Now to start 
that RPG...
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3/29/2002 4:22:34 AM:Tristan Leibrandt
Thank god for that, I have been looking 
for a piece of code like this for ages. 
:-)
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5/4/2002 7:49:34 PM:RichardJC
This really works nicely!  5 stars 
easily...
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