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Terms of Agreement:
By using this article, you agree to the following terms...
1) You may use
this article in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.
2) You MAY NOT redistribute this article (for example to a web site) without written permission from the original author. Failure to do so is a violation of copyright laws.
3) You may link to this article from another website, but ONLY if it is not wrapped in a frame.
4) You will abide by any additional copyright restrictions which the author may have placed in the article or article's description. | All characters/projectiles on the screen are of type "entity". The only difference between the controllable character and the enemies is that the player character's actions are defined by your keyboard input, and the enemies move random distances in random directions and attack randomly. (also, the player character can only shoot fireballs with full health)
There are 5 types of enemies:
The Snake: Beware of the boulders he launches!
The Poo-Monster: His bile will burn you!
The Archer: Master of archery
The Blinking Eye: His icky eye-gunk will make you ill
The Grub: 40 in hand, he shows his disrespect for your mad skill by spitting on you!
Zelduh has somehow gotten trapped among these fiends... You must save her!
The game project is called "neo hardcore warrior" which was my generic title when I started, and the level editor project is called "legend of nameless" since I still wasn't sure what to call it at the time =P
Here is the game and source code on the Lost Side Dead website.
Legend of Zelduh
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Other 6 submission(s) by this author
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Other User Comments |
11/2/2001 4:20:57 PM:Vulcan I love it :-)
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11/2/2001 4:38:20 PM:Joseph Harvey My friends at school had fun playing
this, I hope you people enjoy it too =D
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11/2/2001 5:20:27 PM:Joseph Harvey remember, zelduh is somewhere in the
level waiting for you to save her!
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11/2/2001 7:05:34 PM:Neeko A great piece of programming Ive seen
here, The roots of this style of
programming have alot of potential for
being very organized and efficient
style of coding. This style will show
its good side when this persons
programs become larger in size.
Excellent work!
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11/2/2001 9:47:42 PM:Mike L.G. Great game joseph. Although I would
have to disagree with Neeko. If this
were a much bigger project I think it
may be harder to manage let alone
maintain. There are magic numbers
everywhere (which can become a true
nightmare on so many levels) and you
are performing no error checks on your
DirectDraw functions and method calls.
At the very least you should check for
a return of DD_OK. DirectX can become
extremely irritable on some machines. I
also believe that no matter how small
your classes are, you should always
separate the declaration from the
definition. i.e. ( declarations should
go into a separate .h file, and
definitions should into an
implementation file .cpp ). I am going
to kick myself later because I know at
times I should be taking my own advice.
This is just my experience from working
on several large projects. I hope I did
not offend anybody. It really is a cool
game.
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11/3/2001 11:04:49 AM:Joseph Harvey It's cool man, that's good advice.
I
was planning on tailoring my code
nicely once I fleshed out the majority
of the game, but I decided not to in
the end because of time issues...
If
I was worried about making excuses for
poor programming practice, I wouldn't
have submitted this program in this
state. Thanks for your comments though
=)
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11/5/2001 11:28:18 AM:jmiller i really like the level editor. it
works swell.
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11/5/2001 4:18:23 PM:Joseph Harvey Heck yeah, be sure to play around with
monster placement. It's fun to put
down huge mobs of monsters in tight
areas =D
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11/29/2001 9:01:37 PM:Cless Great game Joeseph! The Level editor
rules! The code is nicely written as
well. The enemies are humorous and
nicely drawn. I especially like the
poo monster and archer!
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11/29/2001 9:13:22 PM:Joseph Harvey A friend of mine most of the sprites.
Their names are mentioned in the "Game
Instructions" word file included with
the code. Don't forget to vote
people!!!!!!
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1/4/2002 2:44:17 PM:okiedokie um, maybe i missed it somewhere but how
did you guys play the game, when i
compile it, i get a bunch of errors, oh
well, the game looks cool anyway
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1/4/2002 11:15:07 PM:afsa asf
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1/4/2002 11:18:40 PM:help hello,
i tried to run your code but it
gave me a whole bunch of error. I think
it is something to do with
this
LPDIRECTDRAWSURFACE7
Could u
please tell me how i can run
it???
thanks
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1/5/2002 1:37:12 AM:Joseph Harvey perhaps you don't have the direct x SDK
installed in the same place that I
did.
First of all, do you have
direct 7 or higher?
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1/11/2002 11:21:35 PM:tim i cant get it to download, the
www.lostside.com link doesnt work and
neither does the link off PSCode
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1/11/2002 11:22:00 PM:tim www.lostsidedead.com*
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1/15/2002 8:50:52 PM:Jared Bruni site was down for a few days, the link
is fixed
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8/1/2002 2:22:52 PM:x_darkdude_x this game is pritty cool dude make a
full 1 i bet u could :>
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