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ERacer - Industrial Quality 3D

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Submitted on: 2/16/2001 9:21:30 AM
By: Wolfgang Kienreich  
Level: Advanced
User Rating: By 87 Users
Compatibility:VB 6.0

Users have accessed this code 22585 times.
 

(About the author)
 
     ERacer demonstrates industrial quality 3D graphics using Microsoft DirectX7 and Visual Basic. You can download the program and sourcecode right now and start exploring the 3D world using one of two agrav fighters, at daytime or nighttime, on one of several terrains. You can even try to defend your base against attacking alien fighters. ERacers features include true 3D terrain, lensflares, dynamic lighting, texture animation, mipmapping, mesh animation, decals, alphatranslucency, interactive interface, sizable viewport, true 3D sound, complex physics, fighter ai and more. Enjoy! System requirements: P166 (hot 3D accellerator) or PIII (older 3D accellerator), Windows 95/98/00/ME, Microsoft DirectX7, Joystick (optional), Soundcard (optional). BUG FIXES (thank you for the reports, related feedback deleted): FEB16 Fixed zipfile subdirectory problem FEB17 Joystickless mode fixed FEB 25 Uploaded correct zip, joystickless mode *truely* fixed (sorry for the troubles)

 
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Terms of Agreement:   
By using this code, you agree to the following terms...   
1) You may use this code in your own programs (and may compile it into a program and distribute it in compiled format for languages that allow it) freely and with no charge.   
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3) You may link to this code from another website, but ONLY if it is not wrapped in a frame. 
4) You will abide by any additional copyright restrictions which the author may have placed in the code or code's description.


Other 5 submission(s) by this author

 

 
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(The code with your highest vote will win this month's coding contest!)
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Other User Comments
2/16/2001 1:10:25 PM:Almar
This program should have much more 
votes already... it's awesome!
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2/16/2001 2:13:00 PM:Simon Price
Simply the coolest VB 3D graphics demo 
ever! Well done. Everything worked 
without a joystick too. Only problem 
was that it crashes on exit, so nothing 
get's cleaned up. I don't think that 
there's anything wrong with the source 
though, more likely my computer. 
Another well deserved 5/5 vote.
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2/16/2001 3:11:04 PM:Robert Rayment
3rd download fine now.  Moving the 
source code to the same root as the EXE 
gets thay working.  Controls backwards, 
forwards and to the left- no right turn 
- intended?  Brilliant anyway 5/5.
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2/16/2001 3:30:58 PM:Jeff Kern / Lucky S Designs
Sweet code man!  I have always wanted 
to make a 3D game, and this will do the 
ticket!  
All of the other 3d 
engines don't compete with yours! Your 
code is sweet!
Jeff
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2/17/2001 5:08:27 AM:Nuno Sousa
AWESOME!!!!!!!!!!!!!!!!
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2/17/2001 6:37:48 AM:Richard Hayden
Incredibly nice. I've never bothered 
with DX7RM mode, it looks like you can 
get a lot done with minimal code. Are 
you going to release a commercial game, 
or have you already? Have you made 
anything similar using Immediate mode? 
Good luck!
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2/17/2001 7:22:22 AM:NLS - Nonlinear Solutions
Regarding DX7RM, its a shame that 
Microsoft is discontinuing further  
development. If you want to do 
something like Eracer in IM, you have 
to develope your own frame hierarchy, 
making for much code and longer 
development. On the other side, 
Farenheit is coming up and is said to 
fill the gap. Lets hope so! Regarding 
IM, check out Eye3D, an older demo of 
mine also available here. Thanks for 
the votes to all of you, by the 
way!
Wolfgang Kienreich
NLS - 
Nonlinear Solutions
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2/17/2001 9:41:08 AM:Derek Tremblay (Khenshin)
this source is very cool
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2/17/2001 10:52:36 AM:Simon
This code is great! I needed to know 
how to add bitmaps to objects and how 
to make the bulets move. THX PS: Is it 
ok if I put the game on my site?
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2/17/2001 11:39:54 AM:Jonathan Jarvis
WOW! This is cool!
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2/17/2001 1:35:34 PM:Niall Mooney
My GOD, that's a good program
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2/18/2001 5:11:26 AM:NLS - Nonlinear Solutions
A little goodie for those of you who 
like racing ... you can create your own 
maps!
Generate a 
256-greyscale-bitmap using a graphic 
program and save it in the MAP 
subdirectory using prefix numbers like 
those of the provided maps and the .MAP 
extension. Make sure your map is of 
square size, between 30 and 65 pixel 
side length. Smoothen sharp edges. 
Note: The more non-black areas, the 
slower the application will run. 
Have fun,
Wolfgang 
Kienreich
NLS - Nonlinear Solutions 
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2/19/2001 11:23:34 AM:Code Master
Very good sample
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2/19/2001 1:35:25 PM:Kevin Wiegand
Redownloaded on 2/19 - not sure what's 
wrong, program still randomly locks up 
my computer, and the ship still moves 
around in circles.
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2/25/2001 4:58:48 AM:Andreas Svensson
The #1 pro has entered and is not 
leaving...the #1, no doubt
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2/25/2001 5:41:05 AM:egbert
the ship still moves around in 
circles
:(
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2/25/2001 7:03:57 AM:NLS - Nonlinear Solutions
Sorry to all of you, provided wrong zip 
after last bugfix. I've just uploaded 
the right zip and now ERacer truely 
works without a joystick. Thank you for 
your patience, and please vote for this 
program!
Wolfgang Kienreich
NLS - 
Nonlinear Solutions
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2/25/2001 2:52:17 PM:egbert
Thx but i have vb5 and it only works on 
vb6 i tryed and get some errors so can 
you please upload the exe to?
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2/25/2001 6:59:10 PM:OddOne
VERY nice code. I'm rather surprised 
it's even possible to pull that off 
with VB. :-)
oO
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2/26/2001 1:57:38 AM:NLS - Nonlinear Solutions
Hi there,
I'm getting a lot of 
requests regarding uploading the 
executable. Sorry, but Planet 
Sourcecode does no longer support 
uploading executables due to the 
security problems involved with this. 
Please mail me directly to receive the 
executable file, its just 160kB in 
size.
Thank you,
Wolfgang 
Kienreich
NLS - Nonlinear Solutions
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2/26/2001 5:56:08 AM:egbert
i know all about the security problems 
:O i had download some where some thing 
and when i started my pc stucked when i 
rebooted my hard disk was no longer 
functionnal! btw this game is so 
cool!!!!! sell it!
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2/26/2001 6:42:36 AM:David Smejkal
D A M N... 5 globes, no doubt!
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3/2/2001 10:12:21 PM:Viper Tech.
How is the skin.bmp applied to the 
enemy craft? I was gonna add a function 
to make them have random textures, but 
I can find no references to skin.bmp. 
Could you please tell me how the 
texture is applied?
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3/3/2001 3:06:44 AM:synaptor
unbelievable! greatest code i have seen 
done in vb. 5 globes+ :-)
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3/4/2001 4:31:18 AM:Powersoft Programming
"System requirements: PII-233 (PIII 
recommended)"
Don't think so... IT 
RAN GREAT ON MY P133 WITH VOODOO 3!! 
This code is the best I have ever seen 
here!
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3/4/2001 7:55:41 AM:NLS - Nonlinear Solutions
Thanks for the very positive feedback, 
but small wonder, with a Voodoo III in 
place I assume you you could run it on 
a 80286 ... ;-)
Wolfgang 
Kienreich
NLS - Nonlinear Solutions
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3/7/2001 3:16:53 PM:War
The game is cool, but nothing 
Aggravates me more that a program that 
REBOOTS YOUR MACHINE! upon exiting.
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3/9/2001 8:31:05 AM:James Hardwick
When I ran this in VB it came up with 
an Automation error. I clicked debug 
and my P.C. crashed. When I made the 
exe it came up with the same message 
but didn't crash. I have Direct x 7 and 
a compatible PC. Can anyone help?
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3/9/2001 11:46:59 AM:Iain Nicol
This is so cool!!!
I never thought 
anything could be done in RM, but I'm 
wrong. Well done.
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3/9/2001 11:48:22 AM:Iain Nicol
PS Works fine on my PC
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3/10/2001 6:46:06 AM:NLS - Nonlinear Solutions
Hi there,
Some comments regarding 
crashes and errors...
I cant do a 
thing about errors on exit. The gfx 
card driver and D3DRM instance are 
supposed to release all ressources on 
termination. But D3DRM is dirty, and so 
are many driver versions.
I *could* 
do something about the automation 
errors on startup, putting in a message 
box telling you ERacer wont run. Ask 
yourself: Would that be less 
frustrating? Its just a demo after 
all.
On errors in general: I've 
tested Eracer on three different 
machines having different gfx cards, 
configurations and operating systems. I 
do not have the ressources for the kind 
of testing a commercial production  
would receive before being released. 
I'm sure you understand 
that.
Wolfgang Kienreich
NLS - 
Nonlinear Solutions
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3/13/2001 9:53:52 PM:Jason Brimblecombe
This is probably one of the best apps 
that I have seen on Planet Source Code. 
You have got top vote from me! Visit my 
website sometime: 
http://www.jbrimble.net
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3/19/2001 2:18:13 AM:kdkvc
i can't run it! it shows "Loading" and 
then the whole vb environment turns 
off! why?
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3/19/2001 5:24:51 AM:Michael L. Barker
(Jaw drops!) Nice job!
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3/19/2001 8:48:36 AM:DECIS
Simply Brilliant
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3/20/2001 1:03:59 AM:Jeff
This really IS awesome. My only problem 
is that on 3 different machines, each 
with a Voodoo 2 or 3 card, the 
explosions show as white garbage...any 
ideas?
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3/22/2001 6:26:38 PM:Jamie Lindgren
I love this!  You could make a full 
game out of it.  However, having to use 
jumpjets in a flying game is 
annoying...  the ship should just be 
able to hover at a level selected by 
some keys (like PgUp makes u go up and 
PgDn makes u go down).
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4/8/2001 3:54:42 PM:Todd
Does anyone know why I get the 
"Automation error"?  I would like to 
take a look at the game but this error 
keeps stopping me..
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9/1/2001 12:06:32 PM:Deryck
Well, I'm no VB programmer so I need 
some help compiling it.  Everyone says 
it rox, now help me please.
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9/24/2001 2:41:29 AM:stormchaser
It is the most beautiful 3D graphic 
programmed using VB. Good Job!
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9/26/2001 6:40:53 AM:Yochai
AWSOME!!! GREAT!!! BRAVO!!!
I wish I 
could reach that level of 3D 
Programming!!!
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11/20/2001 11:44:11 AM:android
i <<<LOVE>>> this code! however, it 
*does* reboot my machine also upon game 
exit...
any ideas as to why it does 
this?
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12/21/2001 9:47:07 AM:strobe
pretty damm cool..! beutiful code - 
short and sweet... without doubt the 
finest example of its kind on the net!! 
i know i've been through them all!! 
keep up the good work - if planet 
sourcecode offered a winner of the year 
award - this code should get it.
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4/17/2002 11:30:39 AM:XIX
I agree with everyone on this site who 
has given credit to this excellent 
source. I was wondering what Editor is 
used to create the Maps for this game.
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7/24/2002 3:19:27 AM:Raptor
Umm, WHY HAVENT YOU WON AN AWARD?! You 
should make another flying program, but 
not for fightin, for trick flying, and 
u should make the point system like one 
of those tony hawk games, i would 
actually PAY for a game like that 
lol
ps. make really really fast 
ships (with GREAT handling)
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7/24/2002 3:20:22 AM:Raptor
Edit- You did win an award lol, for 
some readon it decided not to load the 
Contest Winner graphics, well it did 
now, so COOL
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7/24/2002 3:38:51 PM:Wolfgang Kienreich
Thanks a lot again for all the feedback 
on ERacer. As I have converted to 
Java3D for now, I'm not planning to 
update ERacer in the near future. For 
those of you who want faster ships etc. 
... please do it yourself, I hope the 
code is clear enough! Feel free to use 
the Eracer engine - if there is such a 
thing :-))) - in your own projects. 
But think about shifting to Java 
... I'm doing shadow volumes and 
environmental mapping all the time, 
with almost no code, and my GeForce4 
likes it a lot :-)))
Have fun with 
ERacer, and thanks 
again!
Wolfgang
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8/8/2002 6:52:54 AM:grotesmurf
What can I add??  I almost couldn't 
believe that this was VB!  Unbelievable!
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10/29/2002 6:32:03 PM:
Wow!  I have bought several books on 
programming games in VB.  They all say 
that it can be done.  That VB is 
underestimated, etc.  Then when you 
look at their sample applications, 
especially in 3D, they're cr*p. 
If 
the sample programs in these books were 
just half as good as your program I 
wouldn't be so frustrated with game 
programming in VB.
This by far is 
the best 3D sample I have ever seen on 
PSC or anywher for that matter.  They 
way that you keep the FPS up is 
amazing, espically when you consider 
the amount of physics you incorporated 
in the program.
The only complaint I 
have is that I don't understand the 
program.  I really wish you have 
included a tutorial on this program and 
explained to us newbies why you did 
what you did?
Your code is so well 
written and so commented but to truly 
understand the 'Why' part would be the 
greatest.
Thanks - I wish I could 
give more than 5 globes.
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11/20/2002 2:49:45 AM:
Wow ! I just couldn't beleive my eyes 
when I saw this game on PSC ! Great 
work ! Well ,just a suggestion  - If 
you have the capabilities of making 
such games then right tommorow you can 
open up your own game software Empire 
!! Great work once again .
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11/26/2002 4:20:38 AM:
Well done ! But please could you make 
it a real recing game ,like Need for 
speed ;Test drive and give away the 
source code ? I think PSC users might 
go crazy by downloading that source 
code and phew .... I dont know 
But 
please try ! You can make it !!! The 
problem is i dont know DirectX at all !
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12/1/2002 7:35:20 AM:Wil
wow, this is really good code. Not to 
hard to understand either :) 5 globes 
from me
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2/27/2003 5:17:47 PM:Wolfgang Kienreich
To all of you who liked ERacer: Make 
sure you check out Yaarq in the Java 
section of this site. Basically, Yaarq 
is for Java3D what ERacer is for 
VBDirectX. Well, add some new features, 
like bump mapping, reflection mapping 
and the like :-).
Cheers
Wolfgang 
Kienreich
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3/2/2003 7:03:04 AM:
Gawd there has got to be a way to give 
you 6 globes! But there isnt, so 5 will 
have to make do. >:) That is a quite 
amazing piece of coding. You deserve 
the award 100%. Well done :)
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3/27/2003 8:58:43 PM:gaby
This is the first code that I seem pro 
and usable for 3d apps here. You are 
good, congratulations. I would like to 
know how do ypu create the models 
files. There are lots of coords. 
Thanks for your code... wuuju
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4/8/2003 9:08:02 AM:
This is better then the best
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