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PathFinder: Dijkstra Method

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Submitted on: 11/12/2003 4:37:32 PM
By: LaVolpe 
Level: Advanced
User Rating: By 5 Users
Compatibility:VB 6.0

Users have accessed this code 704 times.
 

(About the author)
 
     Contribution to Julien Lecomte's post. AI path finder now goes diagonally too, less memory intensive. All credit goes to original author; if you wish to comment on the diagonal path routine, please do; otherwise any voting should go to the original author at www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=31654&lngWId;=1

 
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Other User Comments
11/12/2003 5:35:54 PM:VbNick
nicely done....I have just voted 
yours....I am too lazy to vote 
another...
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11/13/2003 1:54:03 AM:Unruled Boy
that's d.a.m.n good!
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11/14/2003 12:59:25 AM:LaVolpe
Side note: the example used in this 
post is not truly Dijkstra. The routine 
I used for diagonals is called 
technically called Depth-First-Search; 
good for mazes; bad for gamers. Reading 
up on Dijkstra & A* jogged my memory. 
Want a good read: goto ai-depot.com/ 
Tutorial/PathFinding-Optimal.html
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11/17/2003 2:38:04 AM:Haru Glory
this is really good!
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