Show Bid Request
DirectDraw Wrapper
Bid Request Id: 35980
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Posted by: |
Jason Hattingh (36 ratings)
(Software buyer rating 10)
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Non-action Ratio: |
Very Good - 14.29%
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Posted: |
Nov 18, 2002 12:30:04 PM EDT
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Bidding Closes: |
Nov 22, 2002 1:00:36 PM EDT
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Viewed (by coders): |
180 times
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Deadline: |
11/30/2002 1:00:36 PM
TIME EXPIRED
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Description:
We're looking for a C++ class wrapper for some of DirectX's directDraw functionality.
Basically, we have quite a bit of drawing to do in realtime and we need to take advantage of the hardware accelerator to make it faster than simply using (for instance) GDI/GDI+ (software rendering).
(most of the following requirements are open to suggestions if you know that there is a better way)
[1]
Absolutely necessary: The class would be able to run with or without being drawn to the screen
[2]
Class would be derived from CStatic. See the following article which I wrote a while back and is a good example of how I like things wrapped:
<a href="http://www.codeproject.com/directx/c3dportal.asp">C3DPortal</a>
[3]
Class would expose a pointer to the bits of the bitmap to which it must draw. e.g.
LPBYTE CDirectCanvas::GetBits()
[4]
Class must support generic drawing routines such as:
DrawLine
DrawLines
DrawPolygon
DrawRectangle
DrawEllipse
DrawString
FillRectangle, Ellipse, etc
[5]
Class needs to ber delivered in a dialog application which demonstrates the class as well as allows the user to switch between the use of GDI+ and DirectDraw to highlight the advantage of the DirectDraw wrapper.
Deliverables: 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request.
3) Complete ownership and distribution copyrights to all work purchased.
Platform:
WinXP/2000, preferably using ATI card
Must be 100% finished and received by buyer on:
Nov 30, 2002 1:00:36 PM EDT
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Bidding/Comments:
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Name |
Bid Amount |
Date |
Coder Rating |
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This bid was accepted by the buyer!
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$100 (USD)
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Nov 21, 2002 10:35:35 PM EDT
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9.75
(Excellent)
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I had ever developed a graphics driver for a real time 3D dancing game, which can run on a PII366 (without a 3d card) for 30 fps (refresh the screen 30 times for every second). I am a master at direct draw and direct3D.
Yes, if you intend to draw a lot on the screen, you must use direct draw, which could access the video memory directly. I am experienced at this field. I would provide you a stable work, which can run on win9x/2k/xp if you accept my bidding.
Regards, Stephane
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