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Show Bid Request

DirectDraw Wrapper
Bid Request Id: 35980
Bookmark in my 'To Do' list
Posted by: Jason Hattingh (36 ratings)
(Software buyer rating 10)
Non-action Ratio: Very Good - 14.29%
Posted: Nov 18, 2002
12:30:04 PM EDT
Bidding Closes: Nov 22, 2002
1:00:36 PM EDT
Viewed (by coders): 180 times
Deadline: 11/30/2002 1:00:36 PM
TIME EXPIRED
Phase:
100% of work completed and accepted. Coder has been paid.
Max Accepted Bid: Bidding is closed
Project Type: Very Small Business Project: under $100 (USD)
Bidding Type: Open Auction
Categories: Windows, C++ / C, MultiMedia, Graphics
Enter chat room for this bid request
(0 active users at May 17, 2003 7:51:32 PM EDT)

Description:
We're looking for a C++ class wrapper for some of DirectX's directDraw functionality. Basically, we have quite a bit of drawing to do in realtime and we need to take advantage of the hardware accelerator to make it faster than simply using (for instance) GDI/GDI+ (software rendering). (most of the following requirements are open to suggestions if you know that there is a better way)

[1]

Absolutely necessary: The class would be able to run with or without being drawn to the screen

[2]

Class would be derived from CStatic. See the following article which I wrote a while back and is a good example of how I like things wrapped:
<a href="http://www.codeproject.com/directx/c3dportal.asp">C3DPortal</a>
[3]

Class would expose a pointer to the bits of the bitmap to which it must draw. e.g.

LPBYTE CDirectCanvas::GetBits()

[4]

Class must support generic drawing routines such as:

DrawLine
DrawLines
DrawPolygon
DrawRectangle
DrawEllipse
DrawString
FillRectangle, Ellipse, etc

[5]

Class needs to ber delivered in a dialog application which demonstrates the class as well as allows the user to switch between the use of GDI+ and DirectDraw to highlight the advantage of the DirectDraw wrapper.

Deliverables:
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.

2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request.

3) Complete ownership and distribution copyrights to all work purchased.



Platform:
WinXP/2000, preferably using ATI card

Must be 100% finished and received by buyer on:
Nov 30, 2002 1:00:36 PM EDT
Deadline legal notes: All times are expressed in the time zone of the site EDT (UT - 5). If the buyer omitted a time, then the deadline is 11:59:59 PM EDT on the indicated date.


Remember that contacting the other party outside of the site (by email, phone, etc.) on all business projects < $500 (before the buyer's money is escrowed) is a violation of both the software buyer and seller agreements. We monitor all site activity for such violations and can instantly expel transgressers on the spot, so we thank you in advance for your cooperation. If you notice a violation please help out the site and report it. Thanks for your help.
 
Bidding/Comments:
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See all rejected bids (and all comments)
Name   Bid Amount 
 
Date   Coder Rating  
This bid was accepted by the buyer!
lsycn
(8 ratings)
in Shanghai, Shanghai
China
Bid id: 398,888
 
$100 (USD) Nov 21, 2002
10:35:35 PM EDT
 9.75
(Excellent)
   
I had ever developed a graphics driver for a real time 3D dancing game, which can run on a PII366 (without a 3d card) for 30 fps (refresh the screen 30 times for every second). I am a master at direct draw and direct3D.

Yes, if you intend to draw a lot on the screen, you must use direct draw, which could access the video memory directly. I am experienced at this field. I would provide you a stable work, which can run on win9x/2k/xp if you accept my bidding.

Regards,
Stephane

 
 
 
 
  See 4 private reply(ies)
to/from lsycn.
 




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