About Chris Hixon
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Name:
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Chris Hixon
(see 2 ratings)
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in Boulder, Colorado
United States
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Seller / Coder Rating:
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10
(Excellent)
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Sign up date:
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Oct 26, 2001 4:16:21 PM EDT
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Last Logged In:
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Feb 21, 2003 4:30:04 PM EDT
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Jobs Started:
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2
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Jobs Completed:
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2
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Missed Status Report Warnings Issued:
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0
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Arbitrations Lost: |
0 (out of 0 Arbitrations)
What is arbitration? |
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Areas Of Expertise:
Win32, Linux, C, C++, Perl, DirectSound, Game Programming
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Resume:
Chris Hixon
<A HREF="http://www.users.qwest.net/~chixon1/index.html">
http://www.users.qwest.net/~chixon1/index.html</a>
</center>
Objective:
To apply and expand my software engineering skills.
Experience:
Software Engineer
VR-1, Boulder, Colorado, 1999 - 2000
- Collaborated with engineers, musicians and artists in a team environment
- Designed and implemented video game modules and in-house tools.
- Concentrated on 2D/3D audio (Win32), and graphics (PSX).
Systems Administrator
UnixOps, University of Colorado, Boulder, Colorado, 1994 - 1998
- Part of small group which provides systems support for over 400 UNIX based workstations.
- Developed and maintained software for both internal and customer use.
Education:
University of Colorado, Boulder, Colorado, 1993 - 1998
- BS Computer Science (two elective credits remaining)
- Relevant Course Work: Senior Software Design Project, Algorithms,
Data Structures, Programming Languages, Numerical Computation,
Computer Organization, Microcomputer Architecture, Discrete Structures,
CS Theory, Operating Systems, Computer Graphics, Digital Circuits.
Programming Languages:
- C, C++, Perl, Unix Shell, Java, HTML, VRML, x86 Assembly, SQL.
Operating Systems, Packages, and API's:
- Linux/Unix: gcc, gdb, autoconf, X11R6, Qt, OSS, TCP/IP, PostgreSQL.
- Windows 9x/NT: Visual C++, Win32, MFC, DirectSound, A3D, EAX, OpenGL.
- Sony PlayStation(PSX): PSX development tools, CodeWarrior.
Projects: (URL:<A HREF="http://www.users.qwest.net/~chixon1/projects/index.html">
http://www.users.qwest.net/~chixon1/projects/index.html</a>)
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Senior Software Design Project: Designed and implemented a web based
virtual tour of the ITL lab at CU. Combined VRML, Perl CGI scripts,
and Java to control the VRML world.
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3D Polygon Rendering Engine: Renders texture mapped polygons with
lighting (X11 and SVGALib).
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2D Platform Game Engine: Implements sprites, collision detection,
and a level editor (X11/SVGA).
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Digital Audio Effects Processing System: Implements real time digital
audio effects such as reverb, chorus, flange. Effects may be combined
in parallel or in series for interesting effects.
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Display of NOAA Weather Data from year 2000: Used PostgreSQL to store
daily data from around 7000 weather stations. Created Perl CGI interface
to query the database using SQL queries.
Interests:
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Creating electronic music, painting, and drawing.
References available upon request.
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Rent A Coder Work History
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